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<blockquote data-quote="ltclnlbrain" data-source="post: 7026841" data-attributes="member: 12882"><p>They were going to start trying to engage with the ritual when Borne got to the Earth pillar, but by then everybody had cleaned up on the Revolution and they all joined together for the debate against Nicodemus.</p><p></p><p>On Mavisha, they fought and defeated the savant at the waxy tower. They crossed to Shabboath, got a good look at the sunless sea, went "hell no," and just destroyed the bridge connecting the planes and left the remaining savants alone.</p><p></p><p>They thought King Aodhan was a badass for the raid against Danor before he was king, for embodying the ideals of Risur, and for banishing Borne to the Dreaming in adventure 5. The party was keen on "for king and country."</p><p></p><p>The biggest surprise was probably their teamwork and tactics. They all took several teamwork feats, most notably Stealth Synergy. With everybody having max ranks in Stealth, they were able to bypass or ambush a lot of the encounters. Also, they saved the king in adventure 9 and refused to kill Lya Jierre, no matter how many times she broke out of prison and came back to attack them.</p><p></p><p>They did feel like they failed a few times--the biggest ones I can recall are not being able to rescue Andrei von Recklinghausen from Nicodemus' possession in adventuer 8, and not being able to stop the godhand from throwing himself into the lava and summoning the dragon in adventure 11.</p><p></p><p>The players were heavily invested in the plot, campaign themes, and NPCs, so there's not a lot that fell flat. I'm wracking my brains, but I can't think of any one scene that was disappointing--high praise indeed!</p><p></p><p>The Voice of Rot fight was kind of underwhelming, mainly due to ridiculous amounts of damage from Mariah's bullets and some failed saves against Alwyn's disintegrate. I had to give him double the amount of hit points just to keep him going for a few rounds, and Rock Rackus didn't get to "save" them (which they would have seen as deus ex machina and hated anyway).</p><p></p><p>They liked the simultaneous nature of the scenes, and each player got a great spotlight. Just by happenstance, they each picked the perfect situation to make best use of their skills.</p><p></p><p>Next is finishing up Hell's Vengeance (we are halfway through adventure 3) and then more new APs from there! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="ltclnlbrain, post: 7026841, member: 12882"] They were going to start trying to engage with the ritual when Borne got to the Earth pillar, but by then everybody had cleaned up on the Revolution and they all joined together for the debate against Nicodemus. On Mavisha, they fought and defeated the savant at the waxy tower. They crossed to Shabboath, got a good look at the sunless sea, went "hell no," and just destroyed the bridge connecting the planes and left the remaining savants alone. They thought King Aodhan was a badass for the raid against Danor before he was king, for embodying the ideals of Risur, and for banishing Borne to the Dreaming in adventure 5. The party was keen on "for king and country." The biggest surprise was probably their teamwork and tactics. They all took several teamwork feats, most notably Stealth Synergy. With everybody having max ranks in Stealth, they were able to bypass or ambush a lot of the encounters. Also, they saved the king in adventure 9 and refused to kill Lya Jierre, no matter how many times she broke out of prison and came back to attack them. They did feel like they failed a few times--the biggest ones I can recall are not being able to rescue Andrei von Recklinghausen from Nicodemus' possession in adventuer 8, and not being able to stop the godhand from throwing himself into the lava and summoning the dragon in adventure 11. The players were heavily invested in the plot, campaign themes, and NPCs, so there's not a lot that fell flat. I'm wracking my brains, but I can't think of any one scene that was disappointing--high praise indeed! The Voice of Rot fight was kind of underwhelming, mainly due to ridiculous amounts of damage from Mariah's bullets and some failed saves against Alwyn's disintegrate. I had to give him double the amount of hit points just to keep him going for a few rounds, and Rock Rackus didn't get to "save" them (which they would have seen as deus ex machina and hated anyway). They liked the simultaneous nature of the scenes, and each player got a great spotlight. Just by happenstance, they each picked the perfect situation to make best use of their skills. Next is finishing up Hell's Vengeance (we are halfway through adventure 3) and then more new APs from there! :D [/QUOTE]
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