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We made the DM cry...
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<blockquote data-quote="Raven Crowking" data-source="post: 2095242" data-attributes="member: 18280"><p>Or, perhaps, you teach the prospective DM that DMing is not a valuable way to spend his or her time and effort. Certainly, it is not unreasonable for a new DM to expect that his <em>friends</em> are not out to destroy his scenario <em>just because they can</em>.</p><p></p><p>To be honest, there is no amount of experience that can prevent a player from being the victim of a bad DM if he chooses to play with that DM. Nor is there any amount of experience that can prevent a DM from being the victim of bad players, short of choosing not to play with those people. The DM could have forced the players to be all human, if he so chose, and none of the other circumstances would have been changed. Nothing about the players' behavior as described was the result of the racial choices the DM allowed.</p><p></p><p>I repeat:</p><p></p><p></p><p></p><p></p><p></p><p>We are not talking about the mistakes of juvenile players who do not know better here. We are talking about intentionally turning what is, at best, a cooperative game into an adversarial game.</p><p></p><p>Me, I would have let the lone Wizard powerful enough to live in an anti-arcanist area introduce them to their first TPK. Then I would have either (1) asked them to create new, core rules characters, or (2) gotten some new players.</p><p></p><p></p><p>RC</p><p></p><p></p><p></p><p>EDIT: Of course, I wouldn't have had their "patron" stealing from them, either. Mind probe? Sure. Who wouldn't mind probe the crew these guys assembled, prior to hiring them?</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2095242, member: 18280"] Or, perhaps, you teach the prospective DM that DMing is not a valuable way to spend his or her time and effort. Certainly, it is not unreasonable for a new DM to expect that his [I]friends[/I] are not out to destroy his scenario [I]just because they can[/I]. To be honest, there is no amount of experience that can prevent a player from being the victim of a bad DM if he chooses to play with that DM. Nor is there any amount of experience that can prevent a DM from being the victim of bad players, short of choosing not to play with those people. The DM could have forced the players to be all human, if he so chose, and none of the other circumstances would have been changed. Nothing about the players' behavior as described was the result of the racial choices the DM allowed. I repeat: We are not talking about the mistakes of juvenile players who do not know better here. We are talking about intentionally turning what is, at best, a cooperative game into an adversarial game. Me, I would have let the lone Wizard powerful enough to live in an anti-arcanist area introduce them to their first TPK. Then I would have either (1) asked them to create new, core rules characters, or (2) gotten some new players. RC EDIT: Of course, I wouldn't have had their "patron" stealing from them, either. Mind probe? Sure. Who wouldn't mind probe the crew these guys assembled, prior to hiring them? [/QUOTE]
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