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We were like gods once... BIG UPDATE Friday Nov 5!
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<blockquote data-quote="ledded" data-source="post: 1359234" data-attributes="member: 12744"><p>Thanks.</p><p> </p><p>To be honest, I havent had that much experience with the Godlike system, though I like what I've seen of their presentation of genre material.</p><p> </p><p>We really wanted to stick close to the d20 Modern-type mechanics, with our own personal house rules attached (we use the VP/WP system and a few other little things) which we have all come to very much like. So I wanted to do WWII one day, and Supers one day, but since they would be one-off's from the main campaign of d20 Modern (see Medallions, in my sig) I wanted to:</p><p> </p><p>1) Stay close to that mechanic we like so much with d20 Modern, because we liked it and were accustomed to it. We also have a very nice alternate magic system in the Medallions campaign that I'm using also.</p><p> </p><p>2) There really wasnt any WWII supplement out there that I was truly satisfied with, being a little bit of a armchair historian. Plus reading all the different game stuff and research books was fun for me.</p><p> </p><p>3) I wanted to try my hand at coming up with a set of mechanics, flavor, and rules to overlay on d20 Modern for WWII, kinda like designing/piecing together my own PDF add-on in a way. Our group has a rather ambitious project for the future in mind, and in a way I wanted to see if I could come up with something for a game that read well, worked in play well, was fun, and then see if I could write some kind of story out of it, sort of a little test for myself to see if I could do something truly useful to contribute to our future project idea. The Supers added into WWII was a last minute thing, so I took inspiration where I could as quick as I could; I couldnt do a better job than Chuck Rice (Vigilance) on that Supers stuff so we are pretty much using it in it's entirety with a few small add-ons that I've done.</p><p> </p><p>I will probably check out Godlike in more detail later, as I like what I've seen of it so far.</p><p> </p><p>I would normally be happy to post up my document for the game, unfortunately about 50% of it or more belongs to someone else; I wouldnt want to hose Chuck Rice, Bloodstone Press, the Godlike designers, Paizo publishing, etc by doing so.</p><p> </p><p>Maybe one day I'll post part of it with references to other folk's work where appropriate.</p></blockquote><p></p>
[QUOTE="ledded, post: 1359234, member: 12744"] Thanks. To be honest, I havent had that much experience with the Godlike system, though I like what I've seen of their presentation of genre material. We really wanted to stick close to the d20 Modern-type mechanics, with our own personal house rules attached (we use the VP/WP system and a few other little things) which we have all come to very much like. So I wanted to do WWII one day, and Supers one day, but since they would be one-off's from the main campaign of d20 Modern (see Medallions, in my sig) I wanted to: 1) Stay close to that mechanic we like so much with d20 Modern, because we liked it and were accustomed to it. We also have a very nice alternate magic system in the Medallions campaign that I'm using also. 2) There really wasnt any WWII supplement out there that I was truly satisfied with, being a little bit of a armchair historian. Plus reading all the different game stuff and research books was fun for me. 3) I wanted to try my hand at coming up with a set of mechanics, flavor, and rules to overlay on d20 Modern for WWII, kinda like designing/piecing together my own PDF add-on in a way. Our group has a rather ambitious project for the future in mind, and in a way I wanted to see if I could come up with something for a game that read well, worked in play well, was fun, and then see if I could write some kind of story out of it, sort of a little test for myself to see if I could do something truly useful to contribute to our future project idea. The Supers added into WWII was a last minute thing, so I took inspiration where I could as quick as I could; I couldnt do a better job than Chuck Rice (Vigilance) on that Supers stuff so we are pretty much using it in it's entirety with a few small add-ons that I've done. I will probably check out Godlike in more detail later, as I like what I've seen of it so far. I would normally be happy to post up my document for the game, unfortunately about 50% of it or more belongs to someone else; I wouldnt want to hose Chuck Rice, Bloodstone Press, the Godlike designers, Paizo publishing, etc by doing so. Maybe one day I'll post part of it with references to other folk's work where appropriate. [/QUOTE]
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