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Living 4th Edition
Wealth Balancing System Proposal
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<blockquote data-quote="Graf" data-source="post: 4482720" data-attributes="member: 3087"><p>I think basically that I agree with the "suggestion not rule".</p><p>With the potential for characters and DMs dropping out (or character death) and other weirdness it's almost impossible to guarantee a result.</p><p></p><p>Ere's proposal, which was voted on and approved, had a degree of interest for me (because I liked the idea that being heroic, was in and of itself enough to empower items wielded by that hero) but the systems don't conflict.</p><p></p><p>That one was an IC effect. If you're "this heroic" your sword becomes "this awesome".</p><p>This one is more OOC.</p><p></p><p>Effectively Ere's system will only apply to characters leveled with xp.</p><p></p><p>[d]--[/d]</p><p></p><p>To make sure I'm understanding it correctly:</p><p></p><p>If there were a 3th level character:<p style="margin-left: 20px">1 Magic item, level 7</p> <p style="margin-left: 20px">2 Magic item, level 6</p> <p style="margin-left: 20px">3 Magic item, level 5</p> <p style="margin-left: 20px">4 Magic item, level 4</p><p>So if Brudd, 3rd level has a +1 weapon (lvl 1), a cloak of resistance +1 (lvl2), <span style="color: #3e141e"><span style="font-family: 'Arial'"><strong><a href="http://www.enworld.org/forum/item.aspx?id=67&searchterm=" target="_blank">Dwarven Armor + 2</a></strong></span></span> (lvl 7), and <span style="color: #3e141e"><span style="font-family: 'Arial'"><strong><a href="http://www.enworld.org/forum/item.aspx?id=435&searchterm=" target="_blank">Dwarven Greaves</a></strong></span></span> (lvl 7)</p><p></p><p>(maybe the dwarven greaves were meant for another character who dropped out of the adventure after they were handed out and Brudd just claimed them)</p><p></p><p>I suppose that you'd have the two level 7 items count as 1 and 2. And that would leave the DM with a level 5 item and an level 4 item (probably for weapon and neck slot) to hand out.</p><p></p><p>The PC would then be able to sell or trade away his old sword and cloak, right? </p><p>Lets assume he gets a Terror Weapon +1 (lvl 4) and a neck item (lvl 5).</p><p></p><p>Brudd levels to 4th level. His new slots are <p style="margin-left: 20px">1 Magic item, level 8</p> <p style="margin-left: 20px">2 Magic item, level 7</p> <p style="margin-left: 20px">3 Magic item, level 6</p> <p style="margin-left: 20px">4 Magic item, level 5</p><p>He's got two 7s, a 5 and a 4. </p><p>One 7 is obviously item #2. </p><p>The other is... #3 (6th)? or #1 (8th?)?</p><p></p><p>(Do we care about the fact that he has a 4? It's not like a +1 Terror weapon is a bad item at that level...)</p><p></p><p>Just mucking around to make sure i have it right...</p><p></p><p>(My instinct would be to say these are better off as no-binding guidelines... it'd be a bit intimidating for DMs for this to be a rule, I think)</p></blockquote><p></p>
[QUOTE="Graf, post: 4482720, member: 3087"] I think basically that I agree with the "suggestion not rule". With the potential for characters and DMs dropping out (or character death) and other weirdness it's almost impossible to guarantee a result. Ere's proposal, which was voted on and approved, had a degree of interest for me (because I liked the idea that being heroic, was in and of itself enough to empower items wielded by that hero) but the systems don't conflict. That one was an IC effect. If you're "this heroic" your sword becomes "this awesome". This one is more OOC. Effectively Ere's system will only apply to characters leveled with xp. [d]--[/d] To make sure I'm understanding it correctly: If there were a 3th level character:[INDENT]1 Magic item, level 7 2 Magic item, level 6 3 Magic item, level 5 4 Magic item, level 4[/INDENT]So if Brudd, 3rd level has a +1 weapon (lvl 1), a cloak of resistance +1 (lvl2), [COLOR=#3e141e][FONT=Arial][B][URL="http://www.enworld.org/forum/item.aspx?id=67&searchterm="]Dwarven Armor + 2[/URL][/B][/FONT][/COLOR] (lvl 7), and [COLOR=#3e141e][FONT=Arial][B][URL="http://www.enworld.org/forum/item.aspx?id=435&searchterm="]Dwarven Greaves[/URL][/B][/FONT][/COLOR] (lvl 7) (maybe the dwarven greaves were meant for another character who dropped out of the adventure after they were handed out and Brudd just claimed them) I suppose that you'd have the two level 7 items count as 1 and 2. And that would leave the DM with a level 5 item and an level 4 item (probably for weapon and neck slot) to hand out. The PC would then be able to sell or trade away his old sword and cloak, right? Lets assume he gets a Terror Weapon +1 (lvl 4) and a neck item (lvl 5). Brudd levels to 4th level. His new slots are [INDENT]1 Magic item, level 8 2 Magic item, level 7 3 Magic item, level 6 4 Magic item, level 5[/INDENT]He's got two 7s, a 5 and a 4. One 7 is obviously item #2. The other is... #3 (6th)? or #1 (8th?)? (Do we care about the fact that he has a 4? It's not like a +1 Terror weapon is a bad item at that level...) Just mucking around to make sure i have it right... (My instinct would be to say these are better off as no-binding guidelines... it'd be a bit intimidating for DMs for this to be a rule, I think) [/QUOTE]
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