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<blockquote data-quote="Li Shenron" data-source="post: 6466836" data-attributes="member: 1465"><p>Well yes, in 3e or 4e I could not have claimed that guidelines are unnecessary!</p><p></p><p></p><p></p><p>It was just an example of <em>one</em> possible campaign setup, with emphasis on an extreme case.</p><p></p><p>Even if money (as normally) can be used for something needed/useful for the game, IMO there is no standard measure for that.</p><p></p><p>Fundamentally, the reason is that <em>wealth does not equate to character level</em> in one single standard way. In 3e, monsters and non-combat challenges were designed with strong assumptions on PC's capabilities, and equipment was largely involved in those capabilities. The creation of the controversial Vow of Poverty feat epitomized the issue. </p><p></p><p>Going that way frames the game into a certain type, traditional of course but still limited and hard to deviate from. When 500,000gp can buy you either a kingdom or a +5 sword, the two items are essentially not comparable in general game terms.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6466836, member: 1465"] Well yes, in 3e or 4e I could not have claimed that guidelines are unnecessary! It was just an example of [I]one[/I] possible campaign setup, with emphasis on an extreme case. Even if money (as normally) can be used for something needed/useful for the game, IMO there is no standard measure for that. Fundamentally, the reason is that [I]wealth does not equate to character level[/I] in one single standard way. In 3e, monsters and non-combat challenges were designed with strong assumptions on PC's capabilities, and equipment was largely involved in those capabilities. The creation of the controversial Vow of Poverty feat epitomized the issue. Going that way frames the game into a certain type, traditional of course but still limited and hard to deviate from. When 500,000gp can buy you either a kingdom or a +5 sword, the two items are essentially not comparable in general game terms. [/QUOTE]
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