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<blockquote data-quote="Charlaquin" data-source="post: 7322432" data-attributes="member: 6779196"><p>The truth is, in 5th Edition it really doesn’t matter. Once all of the characters in the party have saved up enough to buy the highest quality armor of their preferred weight class and maybe a couple of weapons, there’s basically nothing for them to spend their wealth on, or at least nothing of practical value. They could theoretically build a stronghold or something like that, but the game systems for such things are so anemic, owning a castle or whatever doesn’t really do any more for you than owning a heaping pile of precious metals and gems.</p><p></p><p>Now, this could be addressed by putting a spellcasting service and magic item economy into the game. But you’ll have to do most of the heavy lifting yourself because the books sure as hell aren’t going to help you there. At least Xanathar’s Guide finally popped the hood on expected magic item distribution. You could take a look at those tables and the rules for buying magic items in the downtime section to figure out a gp value for Magic Items by their rarity and status as major/minor, and then work out how many gp worth of Magic Items the game expects characters to have by what level. It’d take some work, but it would leave you with the actual wealth by level values 5e assumes but refuses to tell us about.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7322432, member: 6779196"] The truth is, in 5th Edition it really doesn’t matter. Once all of the characters in the party have saved up enough to buy the highest quality armor of their preferred weight class and maybe a couple of weapons, there’s basically nothing for them to spend their wealth on, or at least nothing of practical value. They could theoretically build a stronghold or something like that, but the game systems for such things are so anemic, owning a castle or whatever doesn’t really do any more for you than owning a heaping pile of precious metals and gems. Now, this could be addressed by putting a spellcasting service and magic item economy into the game. But you’ll have to do most of the heavy lifting yourself because the books sure as hell aren’t going to help you there. At least Xanathar’s Guide finally popped the hood on expected magic item distribution. You could take a look at those tables and the rules for buying magic items in the downtime section to figure out a gp value for Magic Items by their rarity and status as major/minor, and then work out how many gp worth of Magic Items the game expects characters to have by what level. It’d take some work, but it would leave you with the actual wealth by level values 5e assumes but refuses to tell us about. [/QUOTE]
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