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Wealth by level
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<blockquote data-quote="Charlaquin" data-source="post: 7322894" data-attributes="member: 6779196"><p>I do not buy that. If the text is explicit that wealth and magic item distribution is entirely up to the DM and that the system math does not require or expect any particular amount of gold or magic items by any particular level (which it does), then I don’t see any problem with giving an example of how a DM might choose to distribute wealth and magic items throughout the campaign. Or better yet, multiple examples. Heck, the treasure hoard tables are effectively one such example, except that they aren’t any use to as an example to anyone who wants to design their own campaign and fill it with loot that isn’t randomized. At least not without having to do a hole bunch of math to reverse-engineer the expected values from those tables, which yes, people have done, but the point is they shouldn’t have needed to. That should be the book’s job.</p><p></p><p></p><p>You sure could, but the books don’t do that, for some reason.</p><p></p><p></p><p>And at the high levels, where your wealth dictates when you’ll be able to afford to build a castle or whatever. Or at all levels in campaigns where the DM allows players to buy or craft magic items using any of the, what, three optional rules systems for allowing such things. Basically any time you want treasure to have actual value to the PCs.</p><p></p><p></p><p>But those calculations should have been in the book. That’s what a dungeon master’s guide is supposed to be for - guiding the dungeon master. Now, granted, Xanathar’s Guide has finally given us these calculations (for the Magic Items at least, but not for the treasure for some reason). About five years after the forum community had already worked out almost identical numbers. Better late than never I guess, though for </p><p></p><p></p><p>Yes, that is another problem with D&D 5th Edition. A problem that could be resolved with more big-ticket items (mundane ones included, so that buying magic items can still be kept fully optional) for the PCs to buy and guidelines for wealth distribution. Something that DMs have been forced to homebrew because D&D didn’t include it for them, and homebrewers have been forced to endure a million commenters saying “it depends, just do whatever suits your campaign” as if that wasn’t exactly what they were trying to do with their homebrew.</p><p></p><p></p><p>I don’t see how that’s a problem at all. If wealth and magic item distribution is intended to be variable from campaign to campaign, it makes perfect sense that different modules would have different wealth and magic item distribution rates.</p><p></p><p></p><p>That’s another possibility, and one that probably should have been in Xanathar’s, alongside the rest of the guidelines for running an AL style open table campaign.</p><p></p><p></p><p>You could do that, although you would get some wonky results due to the different platinum exchange rates. And different magic item lists. Also feels pretty dull. I bought 5e to play 5e, not to play 3.5. I also don’t own 3.5 and don’t particularly want to buy it just to make up for 5e’s glaring lack of treasure distribution guidelines.</p><p></p><p></p><p>My point exactly.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7322894, member: 6779196"] I do not buy that. If the text is explicit that wealth and magic item distribution is entirely up to the DM and that the system math does not require or expect any particular amount of gold or magic items by any particular level (which it does), then I don’t see any problem with giving an example of how a DM might choose to distribute wealth and magic items throughout the campaign. Or better yet, multiple examples. Heck, the treasure hoard tables are effectively one such example, except that they aren’t any use to as an example to anyone who wants to design their own campaign and fill it with loot that isn’t randomized. At least not without having to do a hole bunch of math to reverse-engineer the expected values from those tables, which yes, people have done, but the point is they shouldn’t have needed to. That should be the book’s job. You sure could, but the books don’t do that, for some reason. And at the high levels, where your wealth dictates when you’ll be able to afford to build a castle or whatever. Or at all levels in campaigns where the DM allows players to buy or craft magic items using any of the, what, three optional rules systems for allowing such things. Basically any time you want treasure to have actual value to the PCs. But those calculations should have been in the book. That’s what a dungeon master’s guide is supposed to be for - guiding the dungeon master. Now, granted, Xanathar’s Guide has finally given us these calculations (for the Magic Items at least, but not for the treasure for some reason). About five years after the forum community had already worked out almost identical numbers. Better late than never I guess, though for Yes, that is another problem with D&D 5th Edition. A problem that could be resolved with more big-ticket items (mundane ones included, so that buying magic items can still be kept fully optional) for the PCs to buy and guidelines for wealth distribution. Something that DMs have been forced to homebrew because D&D didn’t include it for them, and homebrewers have been forced to endure a million commenters saying “it depends, just do whatever suits your campaign” as if that wasn’t exactly what they were trying to do with their homebrew. I don’t see how that’s a problem at all. If wealth and magic item distribution is intended to be variable from campaign to campaign, it makes perfect sense that different modules would have different wealth and magic item distribution rates. That’s another possibility, and one that probably should have been in Xanathar’s, alongside the rest of the guidelines for running an AL style open table campaign. You could do that, although you would get some wonky results due to the different platinum exchange rates. And different magic item lists. Also feels pretty dull. I bought 5e to play 5e, not to play 3.5. I also don’t own 3.5 and don’t particularly want to buy it just to make up for 5e’s glaring lack of treasure distribution guidelines. My point exactly. [/QUOTE]
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