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Wealth Per Level Guidelines?
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<blockquote data-quote="Truename" data-source="post: 5084496" data-attributes="member: 78255"><p>Three answers, in order of increasing complexity and accuracy:</p><p></p><p>1- Compare their "big 3" (weapon/implement, armor, neck) plusses to the DMG2 inherent bonus rules.</p><p>2- Compare their "big 3" plusses to their level as described below.</p><p>3- Use the magic item wealth by level table I posted below.</p><p></p><p><strong>1. Compare their "big 3" plusses to the DMG2 inherent bonus rules.</strong></p><p></p><p>The only wealth that really matters in 4e is magic items, unless your campaign is unusual, and the only magic items that have a major mechanical effect are the big 3 of neck, armor, and weapon/implement. The DMG2's inherent bonus rules describe what plusses the players should have at each level, so just compare what your players have to that guideline and adjust accordingly.</p><p></p><p><strong>2. Compare their "big 3" plusses to their level.</strong></p><p></p><p>Option 1 lacks finesse--it gives everyone the same bonuses at the same time. You can smooth it out a bit.</p><p></p><p>Big 3 plusses correspond roughly to half-tier. By the end of level 5, everyone should have at least +1 everything; by the end of level 10, everyone should have at least +2 everything; and so on. </p><p></p><p>Filling in the gaps, that means that (in a five-person party) at the end of level 1, there should be one +1 weapon/implement, one +1 armor, and one +1 neck-slot item. At the end of level 2, there should be two +1 weapons/implements, two +1 armors, and two +1 neck-slot items. At the end of level 3, there should be three of each. And so on.</p><p></p><p>Carrying this forward to the other tiers gives you two of each +2 item at the end of level 7, with the rest being +1; four of each +3 item at the end of level 14, with the rest being +2; and so forth.</p><p></p><p><strong>3. Use the magic item wealth by level table I posted below.</strong></p><p></p><p>If your party spends their treasure optimally, they'll end up averaging a level+2 item per person each level. (One person will <em>purchase</em> a level+0 item and the rest will <em>find</em> level+1 through +4, but it averages out to level+2.) Ignoring the rest of the monetary treasure, which is pretty trivial, the average "expected wealth per level" of a character at level N is the sum from 1..N of a level N+2 item.*</p><p></p><p>*Some of that treasure eventually gets sold or abandoned, but we can ignore that since old treasure is worth so little. Also, there's an adjustment at level 29 and 30 since magic items don't go above level 30.</p><p></p><p>In other words, this (per person):</p><p></p><p>1 680</p><p>2 1,520</p><p>3 2,520</p><p>4 4,320</p><p>5 6,920</p><p>6 10,320</p><p>7 14,520</p><p>8 19,520</p><p>9 28,520</p><p>10 41,520</p><p>11 58,520</p><p>12 79,520</p><p>13 104,520</p><p>14 149,520</p><p>15 214,520</p><p>16 299,520</p><p>17 404,520</p><p>18 529,520</p><p>19 754,520</p><p>20 1,079,520</p><p>21 1,504,520</p><p>22 2,029,520</p><p>23 2,654,520</p><p>24 3,779,520</p><p>25 5,404,520</p><p>26 7,529,520</p><p>27 10,154,520</p><p>28 13,279,520</p><p>29 16,404,520</p><p>30 19,529,520</p><p></p><p>(The spreadsheet formula for calculating magic item cost is =(160*MOD(A2,5)+200)*5^INT(A2/5) where A2 contains the item's level.)</p></blockquote><p></p>
[QUOTE="Truename, post: 5084496, member: 78255"] Three answers, in order of increasing complexity and accuracy: 1- Compare their "big 3" (weapon/implement, armor, neck) plusses to the DMG2 inherent bonus rules. 2- Compare their "big 3" plusses to their level as described below. 3- Use the magic item wealth by level table I posted below. [B]1. Compare their "big 3" plusses to the DMG2 inherent bonus rules.[/B] The only wealth that really matters in 4e is magic items, unless your campaign is unusual, and the only magic items that have a major mechanical effect are the big 3 of neck, armor, and weapon/implement. The DMG2's inherent bonus rules describe what plusses the players should have at each level, so just compare what your players have to that guideline and adjust accordingly. [B]2. Compare their "big 3" plusses to their level.[/B] Option 1 lacks finesse--it gives everyone the same bonuses at the same time. You can smooth it out a bit. Big 3 plusses correspond roughly to half-tier. By the end of level 5, everyone should have at least +1 everything; by the end of level 10, everyone should have at least +2 everything; and so on. Filling in the gaps, that means that (in a five-person party) at the end of level 1, there should be one +1 weapon/implement, one +1 armor, and one +1 neck-slot item. At the end of level 2, there should be two +1 weapons/implements, two +1 armors, and two +1 neck-slot items. At the end of level 3, there should be three of each. And so on. Carrying this forward to the other tiers gives you two of each +2 item at the end of level 7, with the rest being +1; four of each +3 item at the end of level 14, with the rest being +2; and so forth. [B]3. Use the magic item wealth by level table I posted below.[/B] If your party spends their treasure optimally, they'll end up averaging a level+2 item per person each level. (One person will [I]purchase[/I] a level+0 item and the rest will [I]find[/I] level+1 through +4, but it averages out to level+2.) Ignoring the rest of the monetary treasure, which is pretty trivial, the average "expected wealth per level" of a character at level N is the sum from 1..N of a level N+2 item.* *Some of that treasure eventually gets sold or abandoned, but we can ignore that since old treasure is worth so little. Also, there's an adjustment at level 29 and 30 since magic items don't go above level 30. In other words, this (per person): 1 680 2 1,520 3 2,520 4 4,320 5 6,920 6 10,320 7 14,520 8 19,520 9 28,520 10 41,520 11 58,520 12 79,520 13 104,520 14 149,520 15 214,520 16 299,520 17 404,520 18 529,520 19 754,520 20 1,079,520 21 1,504,520 22 2,029,520 23 2,654,520 24 3,779,520 25 5,404,520 26 7,529,520 27 10,154,520 28 13,279,520 29 16,404,520 30 19,529,520 (The spreadsheet formula for calculating magic item cost is =(160*MOD(A2,5)+200)*5^INT(A2/5) where A2 contains the item's level.) [/QUOTE]
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