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General Tabletop Discussion
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Wealth System Fix?
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 1451237" data-attributes="member: 12332"><p>Isn't this what the system already does, and does without the headaches?</p><p></p><p>Wealth, as it is, represents the character's current financial ability/stability. For the sake of convenience, speed, and simplicity it doesn't bother with Current/Permanent/Weekly/Monthly/Stocks/Rent/Car Payments/Cigarette Cash ...</p><p></p><p>Purchases that won't unduly inhibit the character's financial ability/stability don't affect their "Wealth" score (things beneath the score). Things that will affect their buying power for the "week/month/year" hit their Wealth score (1, 1d6+1). To keep from fiddling about with numbers, Wealth goes up when you level or when you get an award. Why? Because it's easier than balancing my checkbook and my character's.</p><p></p><p> You open with a blanket claim (the Wealth system is "broken", beyond "flawed"). Your warrant for the claim is wholley non-existant. By laying such a strong claim, with no warrant to back it up, you're alienating a large audience from the starting pistol. </p><p></p><p>From there you're basically explaining what every single other person with a beef with the Wealth system has said: "Wealth is weird, we should make it more real by keeping track of ___________." The whole reason behind the Wealth system was to eliminate this headache ... by opening the door to "keeping track of" things like rent/car payments and dividends/credit/stocks/mortgage loans I feel you're actually welcoming far more "broken" behavior in short order (the always-popular "I'll be homeless and ride a bike and crash at other PCs' houses and invest all of my money ... now I'll liquidate all my finances and buy that M1 Abrhams"). The modern economic system is so complex that to implement it in a game more or less neccessitates massive abstraction for the sake of playability. ... That or a good knowledge of tax laws, economics, and several spreadsheets for accounting.</p><p></p><p>So if it's going to be abstracted anyway, why make it more complex than it's presented? As a house rule, sure. Everybody has their house rules that makes THEIR game more fun for them to play. As to fixing a percieved problem in the system, I don't see where this really fixes anything other than having too much free time.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 1451237, member: 12332"] Isn't this what the system already does, and does without the headaches? Wealth, as it is, represents the character's current financial ability/stability. For the sake of convenience, speed, and simplicity it doesn't bother with Current/Permanent/Weekly/Monthly/Stocks/Rent/Car Payments/Cigarette Cash ... Purchases that won't unduly inhibit the character's financial ability/stability don't affect their "Wealth" score (things beneath the score). Things that will affect their buying power for the "week/month/year" hit their Wealth score (1, 1d6+1). To keep from fiddling about with numbers, Wealth goes up when you level or when you get an award. Why? Because it's easier than balancing my checkbook and my character's. You open with a blanket claim (the Wealth system is "broken", beyond "flawed"). Your warrant for the claim is wholley non-existant. By laying such a strong claim, with no warrant to back it up, you're alienating a large audience from the starting pistol. From there you're basically explaining what every single other person with a beef with the Wealth system has said: "Wealth is weird, we should make it more real by keeping track of ___________." The whole reason behind the Wealth system was to eliminate this headache ... by opening the door to "keeping track of" things like rent/car payments and dividends/credit/stocks/mortgage loans I feel you're actually welcoming far more "broken" behavior in short order (the always-popular "I'll be homeless and ride a bike and crash at other PCs' houses and invest all of my money ... now I'll liquidate all my finances and buy that M1 Abrhams"). The modern economic system is so complex that to implement it in a game more or less neccessitates massive abstraction for the sake of playability. ... That or a good knowledge of tax laws, economics, and several spreadsheets for accounting. So if it's going to be abstracted anyway, why make it more complex than it's presented? As a house rule, sure. Everybody has their house rules that makes THEIR game more fun for them to play. As to fixing a percieved problem in the system, I don't see where this really fixes anything other than having too much free time. --fje [/QUOTE]
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