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General Tabletop Discussion
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Weapon/Implement Expertise: +1 to-hit?! Yuck!
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<blockquote data-quote="yesnomu" data-source="post: 4650037" data-attributes="member: 77306"><p>Check out the DDXP char sheets here: </p><p><a href="http://www.hordelings.com/forums/postView.php?post_id=177811&viewPage=0#177811" target="_blank">Hordelings: Miniatures Enthusiasts -- 4th Edition Discussion: Delve Characters Players Handbook 2</a></p><p></p><p>Remember that the 1/2 level is already added in the listed ability modifiers, it doesn't get added again.</p><p></p><p>So. Feats that add a +1 feat (hopefully not untyped) bonus to-hit for a weapon or implement group. I have to say, this makes me very unhappy. What happened to the carefully balanced math, Wizards? This is a new must-have feat; no character would turn down something like this. Just look at the DDXP sheets: the Sorc, Barb and Avenger all have it. That counts as "overpowered" in my book.</p><p></p><p>Not only that, but now some of the best feats in the game are totally eclipsed. Hellfire Blood? Used to make Tiefling Fighters with a Flame Weapon a choice worth considering, now irrelevant even for most Wizards. Might be good for some Warlocks, I guess. Nimble Blade? Maybe if there's room left over in my build. Ugh.</p><p></p><p>If Wizards has decided that D&D characters need to hit more, there were many better ways to implement it. Reduce all upcoming monsters' defenses by one, and errata the MM ones and DMG charts commensurately. Errata the PHB to give PCs a +1 Awesome bonus at level 1. I don't know. But this? This is patching the game by removing a feat slot. Not cool, and not something I'd let into my games.</p><p></p><p>WotC devs, care to comment? Do I have it totally wrong? I'd love to be mistaken here.</p></blockquote><p></p>
[QUOTE="yesnomu, post: 4650037, member: 77306"] Check out the DDXP char sheets here: [url=http://www.hordelings.com/forums/postView.php?post_id=177811&viewPage=0#177811]Hordelings: Miniatures Enthusiasts -- 4th Edition Discussion: Delve Characters Players Handbook 2[/url] Remember that the 1/2 level is already added in the listed ability modifiers, it doesn't get added again. So. Feats that add a +1 feat (hopefully not untyped) bonus to-hit for a weapon or implement group. I have to say, this makes me very unhappy. What happened to the carefully balanced math, Wizards? This is a new must-have feat; no character would turn down something like this. Just look at the DDXP sheets: the Sorc, Barb and Avenger all have it. That counts as "overpowered" in my book. Not only that, but now some of the best feats in the game are totally eclipsed. Hellfire Blood? Used to make Tiefling Fighters with a Flame Weapon a choice worth considering, now irrelevant even for most Wizards. Might be good for some Warlocks, I guess. Nimble Blade? Maybe if there's room left over in my build. Ugh. If Wizards has decided that D&D characters need to hit more, there were many better ways to implement it. Reduce all upcoming monsters' defenses by one, and errata the MM ones and DMG charts commensurately. Errata the PHB to give PCs a +1 Awesome bonus at level 1. I don't know. But this? This is patching the game by removing a feat slot. Not cool, and not something I'd let into my games. WotC devs, care to comment? Do I have it totally wrong? I'd love to be mistaken here. [/QUOTE]
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