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Weapon Keyword: Smash
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<blockquote data-quote="DogBackward" data-source="post: 4614524" data-attributes="member: 50642"><p>That is far too powerful. The only way I'd even think of using something like that would be along the lines of:</p><p></p><p><em><strong>Smashing 1</strong>:When you miss with an attack using this weapon and you would not otherwise deal damage on a miss, you deal 1 damage. If you are wielding the weapon in two hands, you deal twice this amount of damage instead.</em></p><p></p><p>And of course, weapons with a higher damage base (1d12 as opposed to 1d8 or so) could have <em>"Smashing 2"</em> instead of <em>"Smashing 1"</em>.</p><p></p><p>Also, your power is an <em>"Immediate Reaction"</em>, but you can't use Immediate actions during your own turn. It should be a free action. You might limit it to once per round if that's really a big deal, or add: <em>"... you may shift 1 square. If you make multiple attack rolls as part of the same attack, you shift only one square, and only after all attacks are resolved."</em> Personally, I'd make it an Encounter power and add: <em>"... you may shift 1 square and gain a +2 bonus to all defenses until the start of your next turn."</em> But it's still pretty decent, once you fix the Immediate action problem.</p></blockquote><p></p>
[QUOTE="DogBackward, post: 4614524, member: 50642"] That is far too powerful. The only way I'd even think of using something like that would be along the lines of: [i][b]Smashing 1[/b]:When you miss with an attack using this weapon and you would not otherwise deal damage on a miss, you deal 1 damage. If you are wielding the weapon in two hands, you deal twice this amount of damage instead.[/i] And of course, weapons with a higher damage base (1d12 as opposed to 1d8 or so) could have [i]"Smashing 2"[/i] instead of [i]"Smashing 1"[/i]. Also, your power is an [i]"Immediate Reaction"[/i], but you can't use Immediate actions during your own turn. It should be a free action. You might limit it to once per round if that's really a big deal, or add: [i]"... you may shift 1 square. If you make multiple attack rolls as part of the same attack, you shift only one square, and only after all attacks are resolved."[/i] Personally, I'd make it an Encounter power and add: [i]"... you may shift 1 square and gain a +2 bonus to all defenses until the start of your next turn."[/i] But it's still pretty decent, once you fix the Immediate action problem. [/QUOTE]
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