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<blockquote data-quote="billd91" data-source="post: 6035717" data-attributes="member: 3400"><p><hyperbole>So if I want to play a character who can defeat the gods themselves on alternate Thursdays whose dates are evenly divisible by 6 but be a milquetoast every other day, I should be able to do so?</hyperbole></p><p></p><p>Kind of a fine line between reasonable and unreasonable, isn't it? There are some players who want to constrain options because they don't want over-specialization (leading to characters who are sub-par or even useless when their specialization is neutralized by circumstances). There are others who want to constrain choices so that a player can't make a gimped/twinked out character at all. Meanwhile, there are some players who want to twink out their characters with a specialty or other synergizing abilities even if they risk being neutralized in certain circumstances. etc etc. Funny thing, a good many of these desires are grossly incompatible.</p><p></p><p>That's the predicament the designers are in. At some point, they have to say "We can't cater to everyone. Everyone will have to stop being rigid and accept some compromise for their visions of what D&D Next should be."</p></blockquote><p></p>
[QUOTE="billd91, post: 6035717, member: 3400"] <hyperbole>So if I want to play a character who can defeat the gods themselves on alternate Thursdays whose dates are evenly divisible by 6 but be a milquetoast every other day, I should be able to do so?</hyperbole> Kind of a fine line between reasonable and unreasonable, isn't it? There are some players who want to constrain options because they don't want over-specialization (leading to characters who are sub-par or even useless when their specialization is neutralized by circumstances). There are others who want to constrain choices so that a player can't make a gimped/twinked out character at all. Meanwhile, there are some players who want to twink out their characters with a specialty or other synergizing abilities even if they risk being neutralized in certain circumstances. etc etc. Funny thing, a good many of these desires are grossly incompatible. That's the predicament the designers are in. At some point, they have to say "We can't cater to everyone. Everyone will have to stop being rigid and accept some compromise for their visions of what D&D Next should be." [/QUOTE]
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