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General Tabletop Discussion
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Weapons doing greater damage to Large Sized Creatures...why?
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<blockquote data-quote="tx7321" data-source="post: 3368033" data-attributes="member: 43146"><p>Nothing official, but I think it had to do with creating a more interesting and complex combat system. </p><p>It creates alot of interest for the player (taking this weapon for med. and small and that for large monsters etc. and balancing it vs. weapon speed vs NPCs and also if you can use a shield etc.). When you only start with 3 or 4 weapons it creates an interesting delema. The selection of your starting weapons often suggests the personality and character of the PC. </p><p></p><p>Of course its also logical. Combat is a minute with many swings/blows assumed. On average some weapons would be able to penetrate deeper past thicker armoring, fat, muscles, bones and reach the vitals more easily then others.</p><p></p><p>Of course, which weapons were chosen probably had to do as much with "image" and feel as it did with real world logic. Sure a dagger would be more effective vs a kolbold and less so vs an elephant. Just as a .22 and a .50 can both kill a squirrel, but not as likely to be equally effective vs a charging bull elephant.</p><p></p><p> But the selection of what did what is interesting. Why a 2 handed does 3-18 and a spear only 1-8 (this seems arbitrary), and a battle axe stay the same (while the Short Sword increases)? In AD&D the mental props are very important (just as they are in fiction, think Conan and LOTR for instance). Lets face it, a 2 handed sword is alot "cooler" then a spear. </p><p></p><p>I'm sure there is also historical evidence certain weapons were used on better armored and larger opponents (and we can assume a larger monster is probably covered in thicker hide or scale, stands higher up (thus more difficult to reach), and of course deeper organs, more fat and muscle etc.</p></blockquote><p></p>
[QUOTE="tx7321, post: 3368033, member: 43146"] Nothing official, but I think it had to do with creating a more interesting and complex combat system. It creates alot of interest for the player (taking this weapon for med. and small and that for large monsters etc. and balancing it vs. weapon speed vs NPCs and also if you can use a shield etc.). When you only start with 3 or 4 weapons it creates an interesting delema. The selection of your starting weapons often suggests the personality and character of the PC. Of course its also logical. Combat is a minute with many swings/blows assumed. On average some weapons would be able to penetrate deeper past thicker armoring, fat, muscles, bones and reach the vitals more easily then others. Of course, which weapons were chosen probably had to do as much with "image" and feel as it did with real world logic. Sure a dagger would be more effective vs a kolbold and less so vs an elephant. Just as a .22 and a .50 can both kill a squirrel, but not as likely to be equally effective vs a charging bull elephant. But the selection of what did what is interesting. Why a 2 handed does 3-18 and a spear only 1-8 (this seems arbitrary), and a battle axe stay the same (while the Short Sword increases)? In AD&D the mental props are very important (just as they are in fiction, think Conan and LOTR for instance). Lets face it, a 2 handed sword is alot "cooler" then a spear. I'm sure there is also historical evidence certain weapons were used on better armored and larger opponents (and we can assume a larger monster is probably covered in thicker hide or scale, stands higher up (thus more difficult to reach), and of course deeper organs, more fat and muscle etc. [/QUOTE]
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Weapons doing greater damage to Large Sized Creatures...why?
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