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<blockquote data-quote="Yunru" data-source="post: 7153826" data-attributes="member: 6780961"><p>Yup, Brutal is now exploding dice.</p><p></p><p>At the moment, I haven't really >_<</p><p></p><p> I assume 2 attacks per round to be the average. Loading is a gooey trait as the fast majority of cases it's on a crossbow, which has the Crossbow Expert feat.</p><p>It reloads to full I believe.</p><p></p><p>Yes, yes it is. Which is why I quietly changed the Warhammer <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>It's a hard one. It should be stronger than two one-handed weapons (because you can't swap out individual weapons, it's easier to disarm, because it's cool, etc.), but not overly so. I tried to put most of the advantages on the Double property so that the ends could just be stated as regular one-handed weapons.</p><p></p><p></p><p>For Brutal 1, <a href="https://eric22222.wordpress.com/2009/03/22/a-mathematical-analysis-of-exploding-dice/" target="_blank">here's</a> the maths.</p><p></p><p></p><p>I considered both the half die and conditional costs, but had dismissed them as inelegant. I might go back to half dice.</p><p></p><p></p><p>Which is when you pull a dagger or otherwise finessed weapon out <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p>But as you said, we can argue about this forever.</p><p></p><p>Precisely. I consider reloading once per turn to be a big drawback, once every other turn a so-so drawback, and once every three or more turns a non-issue as the battle is mostly decided in those three turns.</p></blockquote><p></p>
[QUOTE="Yunru, post: 7153826, member: 6780961"] Yup, Brutal is now exploding dice. At the moment, I haven't really >_< I assume 2 attacks per round to be the average. Loading is a gooey trait as the fast majority of cases it's on a crossbow, which has the Crossbow Expert feat. It reloads to full I believe. Yes, yes it is. Which is why I quietly changed the Warhammer :P It's a hard one. It should be stronger than two one-handed weapons (because you can't swap out individual weapons, it's easier to disarm, because it's cool, etc.), but not overly so. I tried to put most of the advantages on the Double property so that the ends could just be stated as regular one-handed weapons. For Brutal 1, [url="https://eric22222.wordpress.com/2009/03/22/a-mathematical-analysis-of-exploding-dice/"]here's[/url] the maths. I considered both the half die and conditional costs, but had dismissed them as inelegant. I might go back to half dice. Which is when you pull a dagger or otherwise finessed weapon out :P But as you said, we can argue about this forever. Precisely. I consider reloading once per turn to be a big drawback, once every other turn a so-so drawback, and once every three or more turns a non-issue as the battle is mostly decided in those three turns. [/QUOTE]
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