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<blockquote data-quote="Li Shenron" data-source="post: 6716011" data-attributes="member: 1465"><p>I use weather and seasons all the time, and I like to often push descriptions to the extreme to help set the scene. Lots of snow in the winter, lots of flowers in the spring and so on...</p><p></p><p>For weather, I do roll randomly sometimes, but in general I prefer not too abrupt changes. For instance, I prefer a week (or even month) of rain rather than just a day here and another there. I like things rolling out slowly, and I like when players remember features of look & feel like "that was the adventure where it rained all the damn spring..." <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> </p><p></p><p>It's clearly of secondary importance, but it's one of those things that help set the look & feel slightly different for each adventure. Others are terrain, recurring monsters, dire circumstances... sometimes I think I'd even like jotting down a few tables to generate random adventures. Then roll and get something like "winter + swamp + undead + heavy clouds + wild magic area" or "autumn + forest + giants + strong wind + plague crisis"... or "summer + desert + krakens + snowy + reversed gravity" (gotta see how I pull that one off...).</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6716011, member: 1465"] I use weather and seasons all the time, and I like to often push descriptions to the extreme to help set the scene. Lots of snow in the winter, lots of flowers in the spring and so on... For weather, I do roll randomly sometimes, but in general I prefer not too abrupt changes. For instance, I prefer a week (or even month) of rain rather than just a day here and another there. I like things rolling out slowly, and I like when players remember features of look & feel like "that was the adventure where it rained all the damn spring..." :D It's clearly of secondary importance, but it's one of those things that help set the look & feel slightly different for each adventure. Others are terrain, recurring monsters, dire circumstances... sometimes I think I'd even like jotting down a few tables to generate random adventures. Then roll and get something like "winter + swamp + undead + heavy clouds + wild magic area" or "autumn + forest + giants + strong wind + plague crisis"... or "summer + desert + krakens + snowy + reversed gravity" (gotta see how I pull that one off...). [/QUOTE]
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