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Weekly Wrecana - A New Division of Gish Classes
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7099256" data-attributes="member: 82106"><p>Part of me REALLY wanted to like 1e psionics, but they were just so borked. We changed the rules to 1 attack/defense per round, which KINDA helped, but even then the stuff was pretty far out of line with the rest of the game. </p><p></p><p>The problem was, either you were a fairly weak psionic, in which case you were just plain better off not being psionic at all, since all it gained you was being meat on the table for any psionic monster that came along, OR you were a STRONG psionic, in which case the monsters were the meat on the table (even a low level PC with high psionic points could gank powerful demons, etc before they could escape if you used the 1 attack/defense per segment rule).</p><p></p><p>The disciplines were a total crapshoot. They remind me more than anything of the 1e GW mutation chart, and in fact they may well have had mutual inspiration! </p><p></p><p>Of course it was the very wackiness of it all that made it intriguing. Anyway, I still say its a magic system in my world view, just a very strange one. I always kind of thought that maybe a more interesting game would be one with a world where 1e psionics were the ONLY magic! You'd probably have to create a way to start out as a psionic character, and I don't know how you'd balance it so everyone didn't just do that and keep doing it until they lucked out and got some stupid powerful PC, but doubtless there would be a way.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7099256, member: 82106"] Part of me REALLY wanted to like 1e psionics, but they were just so borked. We changed the rules to 1 attack/defense per round, which KINDA helped, but even then the stuff was pretty far out of line with the rest of the game. The problem was, either you were a fairly weak psionic, in which case you were just plain better off not being psionic at all, since all it gained you was being meat on the table for any psionic monster that came along, OR you were a STRONG psionic, in which case the monsters were the meat on the table (even a low level PC with high psionic points could gank powerful demons, etc before they could escape if you used the 1 attack/defense per segment rule). The disciplines were a total crapshoot. They remind me more than anything of the 1e GW mutation chart, and in fact they may well have had mutual inspiration! Of course it was the very wackiness of it all that made it intriguing. Anyway, I still say its a magic system in my world view, just a very strange one. I always kind of thought that maybe a more interesting game would be one with a world where 1e psionics were the ONLY magic! You'd probably have to create a way to start out as a psionic character, and I don't know how you'd balance it so everyone didn't just do that and keep doing it until they lucked out and got some stupid powerful PC, but doubtless there would be a way. [/QUOTE]
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