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Weekly Wrecana : a six parter - unbloodied heroes.
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<blockquote data-quote="Garthanos" data-source="post: 7053680" data-attributes="member: 82504"><p>I like the idea of Lessons as Noncombat Feats to separate advancements that affect combat and those which do not. I am also very happy with the idea of double attribute skills and how it could be used to keep the skill spread lower. I am like Abdul fine with the core games larger skill list and larger number of trained skills but I would like that to be balanced out for all classes.</p><p></p><p>I would like the cantrips that essentials brought in for skill swapping turned in to something else not sure what </p><p></p><p>maybe even situational effects of known rituals ie because you know "speak with the dead" you can apply Arcana for discovering information from a crime scene with a dead body (or for the other branch martial practices. )</p><p></p><p>Perhaps a group of rituals or martial practices would be purchased using a Lesson.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7053680, member: 82504"] I like the idea of Lessons as Noncombat Feats to separate advancements that affect combat and those which do not. I am also very happy with the idea of double attribute skills and how it could be used to keep the skill spread lower. I am like Abdul fine with the core games larger skill list and larger number of trained skills but I would like that to be balanced out for all classes. I would like the cantrips that essentials brought in for skill swapping turned in to something else not sure what maybe even situational effects of known rituals ie because you know "speak with the dead" you can apply Arcana for discovering information from a crime scene with a dead body (or for the other branch martial practices. ) Perhaps a group of rituals or martial practices would be purchased using a Lesson. [/QUOTE]
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Weekly Wrecana : a six parter - unbloodied heroes.
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