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General Tabletop Discussion
D&D Older Editions
Weekly Wrecana - Social Challenges (another 6 part)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7064200" data-attributes="member: 82106"><p><s><s></s></s></p><p><s><s></s></s></p><p><s><s>Right. And sometimes it can be done in a really simple and straightforward manner. I remember an SC where the players had to figure out how to execute a 'ritual'. It was just a series of actions they needed to take in order to accomplish something, but each time they did something, then stuff would happen, and they'd have to use some new skills and logic to deal with the next step. It was great. Seemed a little simple and almost kinda dumb when I set it up, and I felt like I was a little short of good ideas, but the players found that to be a fine setup, every character did stuff, and even when they weren't making a check they were talking about what to do next, asking questions about what happened after their last choice, etc.</s></s></p><p><s><s></s></s></p><p><s><s>Obviously there can be a more intricate plot, particularly in a social challenge, but the same basic kernel of an idea applies, a little miniature 'play' with at least 3 scenes and some internal drama, and you'll have a good SC most of the time.</s></s></p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7064200, member: 82106"] [s][s] Right. And sometimes it can be done in a really simple and straightforward manner. I remember an SC where the players had to figure out how to execute a 'ritual'. It was just a series of actions they needed to take in order to accomplish something, but each time they did something, then stuff would happen, and they'd have to use some new skills and logic to deal with the next step. It was great. Seemed a little simple and almost kinda dumb when I set it up, and I felt like I was a little short of good ideas, but the players found that to be a fine setup, every character did stuff, and even when they weren't making a check they were talking about what to do next, asking questions about what happened after their last choice, etc. Obviously there can be a more intricate plot, particularly in a social challenge, but the same basic kernel of an idea applies, a little miniature 'play' with at least 3 scenes and some internal drama, and you'll have a good SC most of the time.[/s][/s] [/QUOTE]
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Weekly Wrecana - Social Challenges (another 6 part)
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