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Weem's "Grade your DM-skills" Challenge...
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<blockquote data-quote="Thunderfoot" data-source="post: 5022746" data-attributes="member: 34175"><p><strong>A: Preparation & World Building -</strong> These kind of go hand in hand for me. I have always stove to make the back grounds of my game worlds believable. Whether structured creation myths or geo-political histories, it makes it much easier to suck people in if they can just believe that all this crap I'm spewing could be plausible. I love handouts, props and set-pieces for my games as well, so once I have an idea I'll spend days and weeks building props that get about 2 minutes of "screen" time.</p><p></p><p><strong>B: NPC interaction - </strong>"Bob" the armorer and "Joe" the inn keeper have no place in my campaign worlds. Robert and Jonathan maybe (depending upon the set-up) but wither way, each NPC is a living breathing person with hopes, wishes, dreams and motivations, even if it's just to make as much money as possible. Even if they are created on the fly, quirks and nuances get noted, just in case.</p><p></p><p><strong>C: Pacing -</strong>I can't always be on. Unfortunately, when I'm not, you'll know it. Sometimes I rush, sometimes I drag. I know it, I just can't seem to get it right all the time.</p><p></p><p><strong>D: Getting Thrown off track by player actions -</strong> Yep, this train has been de-railed and the clean-up crew is nowhere in sight. I hate doing it but I have had to stop sessions and find other stuff for folks to do because my players do something so far afield I just sit there with my mouth open going "whaaaa?" My propensity for immediate response is inversely proportionate to the necessity of action. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p><strong>F:</strong> I can honestly say after 28 years of being in the driver's seat I make very little glaring errors and even when I screw up I can cover it up pretty well. If I absolutely had to put something in here - I can't draw to save my life.</p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 5022746, member: 34175"] [B]A: Preparation & World Building -[/B] These kind of go hand in hand for me. I have always stove to make the back grounds of my game worlds believable. Whether structured creation myths or geo-political histories, it makes it much easier to suck people in if they can just believe that all this crap I'm spewing could be plausible. I love handouts, props and set-pieces for my games as well, so once I have an idea I'll spend days and weeks building props that get about 2 minutes of "screen" time. [B]B: NPC interaction - [/B]"Bob" the armorer and "Joe" the inn keeper have no place in my campaign worlds. Robert and Jonathan maybe (depending upon the set-up) but wither way, each NPC is a living breathing person with hopes, wishes, dreams and motivations, even if it's just to make as much money as possible. Even if they are created on the fly, quirks and nuances get noted, just in case. [B]C: Pacing -[/B]I can't always be on. Unfortunately, when I'm not, you'll know it. Sometimes I rush, sometimes I drag. I know it, I just can't seem to get it right all the time. [B]D: Getting Thrown off track by player actions -[/B] Yep, this train has been de-railed and the clean-up crew is nowhere in sight. I hate doing it but I have had to stop sessions and find other stuff for folks to do because my players do something so far afield I just sit there with my mouth open going "whaaaa?" My propensity for immediate response is inversely proportionate to the necessity of action. :( [B]F:[/B] I can honestly say after 28 years of being in the driver's seat I make very little glaring errors and even when I screw up I can cover it up pretty well. If I absolutely had to put something in here - I can't draw to save my life. [/QUOTE]
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