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<blockquote data-quote="DracoSuave" data-source="post: 5701356" data-attributes="member: 71571"><p>There's no reason TO comprimise either. Trading one arbitrary system for another equally arbitrary system isn't inherently an improvement. For example:</p><p></p><p></p><p></p><p>This was how saving throws and psionic checks worked in second edition. The reason it was scrapped is because, when learning the game, many players would get confused, not knowing if they wanted to roll higher or lower, because every roll and situation worked differently.</p><p></p><p>This is why we have the AC?DC system in place, making every check work exactly the same: Roll dice, add modifiers, beat target.</p><p></p><p>Looking at your proposed system, for example, another way of doing it would be to assign a modifier to the attribute, and a DC to the roll, in this case 21. This system, because it's the same system used by every other mechanic, is far superior.</p><p></p><p>There's a reason why the game has die rolls the way they are... it's consistant no matter what you're doing. That makes integrating parts of the rules together so much easier.</p><p></p><p>For example, let's say a mage character is using some sort of force power to hold a door closed, and some barbarian wants to break through. Well, under a hodgepodge system like second edition, the system left you in the lurch. 4th edition makes it easy. Barbarian makes an attack roll against a passive check of the mage's attack. Or maybe his Will. Or something similiar. Not hard to sort out, because all the different systems are using the same basic math. </p><p></p><p></p><p></p><p>Baseless speculation is speculative and baseless. </p><p></p><p>8-20 is kinda a sweet spot, where most rolls your character cares about are unpenalized, but generally bonused. It's a range that works well.</p><p></p><p>As well, having mods change every even step and feat qualifiers at odd steps also works well. The alternative would be to change when you gain attributes, from every four levels to every eight, and all attributes at epic only. </p><p></p><p>Thing is, people -like- adding attributes. So every fourth level is better.</p><p></p><p></p><p></p><p>But your mechanics aren't unified. They're just change for the sake of change, and that's not what the evolution of D&D's editions are about. Every change has a reason, and whether or not you agree with the reason, no single change has every truly been arbitrary.</p><p></p><p>D20 works for its intended purposes. It's not supposed to be a feature of mathematical perfection such that all numbers are perfect and 12 and 13 are so different it changes everything on your character sheet. It never has been, nor is that a <strong>rational design goal.</strong></p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5701356, member: 71571"] There's no reason TO comprimise either. Trading one arbitrary system for another equally arbitrary system isn't inherently an improvement. For example: This was how saving throws and psionic checks worked in second edition. The reason it was scrapped is because, when learning the game, many players would get confused, not knowing if they wanted to roll higher or lower, because every roll and situation worked differently. This is why we have the AC?DC system in place, making every check work exactly the same: Roll dice, add modifiers, beat target. Looking at your proposed system, for example, another way of doing it would be to assign a modifier to the attribute, and a DC to the roll, in this case 21. This system, because it's the same system used by every other mechanic, is far superior. There's a reason why the game has die rolls the way they are... it's consistant no matter what you're doing. That makes integrating parts of the rules together so much easier. For example, let's say a mage character is using some sort of force power to hold a door closed, and some barbarian wants to break through. Well, under a hodgepodge system like second edition, the system left you in the lurch. 4th edition makes it easy. Barbarian makes an attack roll against a passive check of the mage's attack. Or maybe his Will. Or something similiar. Not hard to sort out, because all the different systems are using the same basic math. Baseless speculation is speculative and baseless. 8-20 is kinda a sweet spot, where most rolls your character cares about are unpenalized, but generally bonused. It's a range that works well. As well, having mods change every even step and feat qualifiers at odd steps also works well. The alternative would be to change when you gain attributes, from every four levels to every eight, and all attributes at epic only. Thing is, people -like- adding attributes. So every fourth level is better. But your mechanics aren't unified. They're just change for the sake of change, and that's not what the evolution of D&D's editions are about. Every change has a reason, and whether or not you agree with the reason, no single change has every truly been arbitrary. D20 works for its intended purposes. It's not supposed to be a feature of mathematical perfection such that all numbers are perfect and 12 and 13 are so different it changes everything on your character sheet. It never has been, nor is that a [b]rational design goal.[/b] [/QUOTE]
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