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Weird Wastelands - 3rd Party Review
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<blockquote data-quote="Sparky McDibben" data-source="post: 9042091" data-attributes="member: 7041430"><p>Alright, friends, sorry about the slow pace on these, but I'm afraid I have some work travel coming up and I'll be out of town for next week. So I wanted to knock out a quick update about the subclasses included in <em>Weird Wastelands!</em></p><p></p><p>There are 12 new subclasses in this bad boy, so let's see how many we can get through before I have to pull one of my kids away from playing with the acetylene torch. </p><p></p><p><strong><em>Barbarian: Path of the Monster Heart.</em></strong> You eat the hearts of your enemies and derive power from them. This subclass gives you lots of options for "stuff that happens when you rage," all deriving from the kind of monster's heart you ate back at level 3. So if you went Construct, while raging you're immune to poison and the poisoned condition. Or if you ate a fiend's heart, you gain darkvision even through magical darkness. These are pretty cool, and you can gain another monster-heart benefit at level 6. At level 14, you can change the two you have every long rest. These are cool benefits, but they seem a little lackluster compared to something like Zealot. Also, humanoid is not on the list. WHY CAN'T I DO MAGICAL CANNIBALISM, WEBDM????</p><p></p><p><strong><em>Bard: College of Bones.</em></strong> I was full-on snickering until I read that "This subclass is an homage to both epic storytelling and the inherent (and oft forgotten) value of those who can butcher." Oooooookay, then, I guess I was thinking of the wrong kind of boning. This class' big deal is that they can use Bardic Inspiration to roll 1d8 on this table:</p><p></p><p><img src="https://i.imgur.com/usN7rVP.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>And then either keep that benefit or give it to someone else. That ain't bad, but at 6th level, if someone with your Bardic Inspiration hits with a weapon attack, you can turn that hit into a crit. Ooooh damn - hope you didn't have any rogues or paladins in the party, DM!</p><p></p><p>This is incredibly strong, but I think it's balanced for most parties. </p><p></p><p><strong><em>Ascetic Cleric.</em></strong> This really ought to have been renamed the exhaustion cleric, because it's whole deal is that it can swap levels of exhaustion with people, and gets to carry some exhaustion (levels equal to your proficiency bonus) without penalty. Now, inflicting exhaustion on others means you have to have it yourself first, and inflicting it requires a use of Channel Divinity. However, you can only inflict exhaustion on an enemy up to half your proficiency bonus, and the enemy gets a saving throw (Constitution). So you can't kill anyone outright with this ability, but you can make a bad guy <em>hate</em> life. Given that this book is all about surviving in the wastelands, this is one cleric you really can't afford to sleep on.</p><p></p><p><strong><em>Druid - Circle of the Broken Land.</em></strong> First off, the art for this subclass is metal AF:</p><p><img src="https://i.imgur.com/NbgJ5RM.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>That druid is clearly going to either kick ass or an AC/DC concert. Either way, I don't want to be any where near them when they get there. This druid is a barbarian-inspired monstrosity that looks at <em>shillelagh</em>, cracks its knuckles, and goes, "We can do better." It's a druid that likes being in melee just as much as Circle of the Moon, and smacks a fool with violent, horrible glee. naughty word love this, well done.</p><p></p><p><strong><em>Fighter - Reaver. </em></strong>This is your <em>Mad Max</em> fighter. The book literally says so. One of the abilities is called "Witness Me!" You get bonus damage based on your movement, the ability to Disengage as a bonus action, and a bunch of bonuses related to vehicles (which are covered later in this book). There's also an optional fighting style that gives you +5 feet to your movement speed, and the ability to stand up from prone by using 5 feet of movement. </p><p></p><p><strong><em>Monk - Way of the Wanderer.</em></strong> Hey look, it's One Punch Man! That's not sarcasm; their capstone subclass ability is called "ONE PUNCH!!!" This subclass shifts your martial arts damage up one die size, starting at d6 and capping at d12. You get an ability that's basically Deflect Arrows but for melee, and the ability to bypass all damage resistances. Finally, your ONE PUNCH! ability lets you spend ki to add Martial Arts dice to damage on a 1:1 basis. So up to 20d12, ignoring damage resistance. That's 130 average, assuming you hit, ignoring crits, and <em>holy naughty word </em>this monk don't naughty word around. </p><p></p><p>Alright, y'all, I've gotten halfway through the subclasses. We'll pick up with the other six when I'm back! See ya!</p></blockquote><p></p>
[QUOTE="Sparky McDibben, post: 9042091, member: 7041430"] Alright, friends, sorry about the slow pace on these, but I'm afraid I have some work travel coming up and I'll be out of town for next week. So I wanted to knock out a quick update about the subclasses included in [I]Weird Wastelands![/I] There are 12 new subclasses in this bad boy, so let's see how many we can get through before I have to pull one of my kids away from playing with the acetylene torch. [B][I]Barbarian: Path of the Monster Heart.[/I][/B] You eat the hearts of your enemies and derive power from them. This subclass gives you lots of options for "stuff that happens when you rage," all deriving from the kind of monster's heart you ate back at level 3. So if you went Construct, while raging you're immune to poison and the poisoned condition. Or if you ate a fiend's heart, you gain darkvision even through magical darkness. These are pretty cool, and you can gain another monster-heart benefit at level 6. At level 14, you can change the two you have every long rest. These are cool benefits, but they seem a little lackluster compared to something like Zealot. Also, humanoid is not on the list. WHY CAN'T I DO MAGICAL CANNIBALISM, WEBDM???? [B][I]Bard: College of Bones.[/I][/B] I was full-on snickering until I read that "This subclass is an homage to both epic storytelling and the inherent (and oft forgotten) value of those who can butcher." Oooooookay, then, I guess I was thinking of the wrong kind of boning. This class' big deal is that they can use Bardic Inspiration to roll 1d8 on this table: [IMG]https://i.imgur.com/usN7rVP.png[/IMG] And then either keep that benefit or give it to someone else. That ain't bad, but at 6th level, if someone with your Bardic Inspiration hits with a weapon attack, you can turn that hit into a crit. Ooooh damn - hope you didn't have any rogues or paladins in the party, DM! This is incredibly strong, but I think it's balanced for most parties. [B][I]Ascetic Cleric.[/I][/B] This really ought to have been renamed the exhaustion cleric, because it's whole deal is that it can swap levels of exhaustion with people, and gets to carry some exhaustion (levels equal to your proficiency bonus) without penalty. Now, inflicting exhaustion on others means you have to have it yourself first, and inflicting it requires a use of Channel Divinity. However, you can only inflict exhaustion on an enemy up to half your proficiency bonus, and the enemy gets a saving throw (Constitution). So you can't kill anyone outright with this ability, but you can make a bad guy [I]hate[/I] life. Given that this book is all about surviving in the wastelands, this is one cleric you really can't afford to sleep on. [B][I]Druid - Circle of the Broken Land.[/I][/B] First off, the art for this subclass is metal AF: [IMG]https://i.imgur.com/NbgJ5RM.png[/IMG] That druid is clearly going to either kick ass or an AC/DC concert. Either way, I don't want to be any where near them when they get there. This druid is a barbarian-inspired monstrosity that looks at [I]shillelagh[/I], cracks its knuckles, and goes, "We can do better." It's a druid that likes being in melee just as much as Circle of the Moon, and smacks a fool with violent, horrible glee. naughty word love this, well done. [B][I]Fighter - Reaver. [/I][/B]This is your [I]Mad Max[/I] fighter. The book literally says so. One of the abilities is called "Witness Me!" You get bonus damage based on your movement, the ability to Disengage as a bonus action, and a bunch of bonuses related to vehicles (which are covered later in this book). There's also an optional fighting style that gives you +5 feet to your movement speed, and the ability to stand up from prone by using 5 feet of movement. [B][I]Monk - Way of the Wanderer.[/I][/B] Hey look, it's One Punch Man! That's not sarcasm; their capstone subclass ability is called "ONE PUNCH!!!" This subclass shifts your martial arts damage up one die size, starting at d6 and capping at d12. You get an ability that's basically Deflect Arrows but for melee, and the ability to bypass all damage resistances. Finally, your ONE PUNCH! ability lets you spend ki to add Martial Arts dice to damage on a 1:1 basis. So up to 20d12, ignoring damage resistance. That's 130 average, assuming you hit, ignoring crits, and [I]holy naughty word [/I]this monk don't naughty word around. Alright, y'all, I've gotten halfway through the subclasses. We'll pick up with the other six when I'm back! See ya! [/QUOTE]
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