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<blockquote data-quote="Sander_Kaa" data-source="post: 4684706" data-attributes="member: 49981"><p><strong>Session 3: Rounding up Crockegg</strong></p><p></p><p><strong><u>Session 3: Rounding up Crockegg</u></strong></p><p> </p><p>Heavily wounded by the battle with two inhabitants of the halls below the island of Crockegg the adventurers decide to flee the caves and use their boat to get retreat. However, Victoria and Green hear some sound along the hallway. Further away, in the dark, footsteps are heard!</p><p> </p><p>After burning a lantarn an older man is standing close to the wall, looking scared upon the weapons of the adventurers. 'Halt', What's your business?' the adventurers yell to the man.</p><p> </p><p>'I'm Leon, what did you do with Bewul and Anas?'. At that moment is becomes clear Bewul and Anas are dispatched bu the adventurers. Leon explains he is hold captive on the island for many years. In the beginning of the Greyhawk wars he is enslaved by troops of Iuz. Because his exceptional skills in alchemy Leon is forced to fabric a kind of fog-machine and use it on a remote island in the Whyestil. Not sure for what purpose he explains, but it has clearly something to do with smugglers.</p><p> </p><p>'Smugglers', I told you so Alisia proclaims. 'How many and when do they come?'. The adventurers learn the smugglers come to the island by ship one or two times a week. In the cover of the early morning fog (produced by Leon's Alchemic Machine) a boat full of dark humans and/orcs is retrieving chests full of expensive goods.</p><p> </p><p>After the PCs learn where the goods are stored they decide to look for it. 'But hey', Anvil said'. 'When you are a prisoner, where are your manacles? Why can you just move freely along the halls?'. 'Well, that unfortunately very simple', Leon says sadly. 'My wife and daugther are somewhere in the lands of Iuz, probably slaves, fighting for their lives everyday', Anas (one of the guards) promised me to let them killed immediatly when I try to flee'. Touched by the sadness of Leon the adventurers promise that one day they will look for his family, especially because some adventurers loved ones share the same fate of Leon.</p><p> </p><p>The underground halls are divided in several corridors and huge chambers. Stone doors, with the same family heraldry as seen in the castle, make sure no one is able to enter without a key. Fortunately for the PCs one of the slain guards kept a key... One of the chambers hold many, many boxes. Full of tools, expensive cloths, lantarns, art etcetera. Clearly stuff Crockport would be very happy with these days! The rest of the day the adventurers discuss what to do if the smuggling ship would arrive next day. </p><p> </p><p>Next morning Leon awakes early to feed his fog machine with alchemic fluids, making sure the ship will not be alerted by the abscence of the fog. Ramon, disguised as one of the guards takes his position on the beach, the adventurers hide themselves between some rocks on the beach. And indeed, after half an hour the front of a ship slowly moves through the fog. Vaguely a couple of humanoids can be seen standing on the ship.</p><p> </p><p>'Aoooy' a man shouted from the ship towards the ship. 'Oy', Ramon shouted back, acting as Bewul. While the ship slowly moved towards the beach some rough creatures on the ship could be seen thorugh the mist. A wooden ladder is used to quickly depart the ship. Some orcs land on the beach, Ramon points to the hallway leading in to the caves. The orcs move in to look for the chests, obvisously not finding them... However, a pit trip entraps one of the orcs! A fierce battle starts at that time. Sword, axes, magic, blood and casualties. The result is in favor of the adventurers, Alishia heals her wounded companions. </p><p> </p><p>The remaining of the day is used to get back to Crockport. After hiring some more fishermen with boats the adventurers claim the ship from the orcs and bring the discoved smuggling goods back to Crockport. Also Leon is very happy to be back in 'his' city. Green escorts Leon to the temple of Heironious, where Leon asks about his family and friends. He informs Green that he would like to travel to Greatwall (a university city more to the east of Furyondy) to look for any relatives which he knew before he was captured. Green gives some money to Leon to make sure Leon can hire some workers to travel safe and fast. Leon promise Green to give back all the money as soon as he can.</p><p> </p><p>The adventurers visit Sir Burnhart, the ruler of the city to claim their victory and report their findings. Of course the small ship which is captured is very, very good news for the major. A piece which is very welcome in these times of lack of money (but no lack of enemies).</p><p> </p><p>After resting some days in Crockport the adventures decide where to go next: the Vesve forest. But not the safe part of it, but the part Iuz still holds. The rumor prisoners are kept in an orc camp sounds very promising to especially Green and Ramon. However, they quickly learn moving in to the lands of Iuz is not only dangerous, but also stupid (by the priests of Heironious) or the only-thing-which-should-be-done-far-more, according to the church of Trithereon.</p><p> </p><p>The next day is used to gather information about the lands of Iuz in and around the Vesve forests. On a early morning the players ride towards the immense forests of the Vesve, nervous and anxious about what it is on the horizon. Fortunately Crockports army could miss some warhorses and masterwork weapons, this gives at least some feeling of being well-equiped for the job....</p></blockquote><p></p>
[QUOTE="Sander_Kaa, post: 4684706, member: 49981"] [b]Session 3: Rounding up Crockegg[/b] [B][U]Session 3: Rounding up Crockegg[/U][/B] Heavily wounded by the battle with two inhabitants of the halls below the island of Crockegg the adventurers decide to flee the caves and use their boat to get retreat. However, Victoria and Green hear some sound along the hallway. Further away, in the dark, footsteps are heard! After burning a lantarn an older man is standing close to the wall, looking scared upon the weapons of the adventurers. 'Halt', What's your business?' the adventurers yell to the man. 'I'm Leon, what did you do with Bewul and Anas?'. At that moment is becomes clear Bewul and Anas are dispatched bu the adventurers. Leon explains he is hold captive on the island for many years. In the beginning of the Greyhawk wars he is enslaved by troops of Iuz. Because his exceptional skills in alchemy Leon is forced to fabric a kind of fog-machine and use it on a remote island in the Whyestil. Not sure for what purpose he explains, but it has clearly something to do with smugglers. 'Smugglers', I told you so Alisia proclaims. 'How many and when do they come?'. The adventurers learn the smugglers come to the island by ship one or two times a week. In the cover of the early morning fog (produced by Leon's Alchemic Machine) a boat full of dark humans and/orcs is retrieving chests full of expensive goods. After the PCs learn where the goods are stored they decide to look for it. 'But hey', Anvil said'. 'When you are a prisoner, where are your manacles? Why can you just move freely along the halls?'. 'Well, that unfortunately very simple', Leon says sadly. 'My wife and daugther are somewhere in the lands of Iuz, probably slaves, fighting for their lives everyday', Anas (one of the guards) promised me to let them killed immediatly when I try to flee'. Touched by the sadness of Leon the adventurers promise that one day they will look for his family, especially because some adventurers loved ones share the same fate of Leon. The underground halls are divided in several corridors and huge chambers. Stone doors, with the same family heraldry as seen in the castle, make sure no one is able to enter without a key. Fortunately for the PCs one of the slain guards kept a key... One of the chambers hold many, many boxes. Full of tools, expensive cloths, lantarns, art etcetera. Clearly stuff Crockport would be very happy with these days! The rest of the day the adventurers discuss what to do if the smuggling ship would arrive next day. Next morning Leon awakes early to feed his fog machine with alchemic fluids, making sure the ship will not be alerted by the abscence of the fog. Ramon, disguised as one of the guards takes his position on the beach, the adventurers hide themselves between some rocks on the beach. And indeed, after half an hour the front of a ship slowly moves through the fog. Vaguely a couple of humanoids can be seen standing on the ship. 'Aoooy' a man shouted from the ship towards the ship. 'Oy', Ramon shouted back, acting as Bewul. While the ship slowly moved towards the beach some rough creatures on the ship could be seen thorugh the mist. A wooden ladder is used to quickly depart the ship. Some orcs land on the beach, Ramon points to the hallway leading in to the caves. The orcs move in to look for the chests, obvisously not finding them... However, a pit trip entraps one of the orcs! A fierce battle starts at that time. Sword, axes, magic, blood and casualties. The result is in favor of the adventurers, Alishia heals her wounded companions. The remaining of the day is used to get back to Crockport. After hiring some more fishermen with boats the adventurers claim the ship from the orcs and bring the discoved smuggling goods back to Crockport. Also Leon is very happy to be back in 'his' city. Green escorts Leon to the temple of Heironious, where Leon asks about his family and friends. He informs Green that he would like to travel to Greatwall (a university city more to the east of Furyondy) to look for any relatives which he knew before he was captured. Green gives some money to Leon to make sure Leon can hire some workers to travel safe and fast. Leon promise Green to give back all the money as soon as he can. The adventurers visit Sir Burnhart, the ruler of the city to claim their victory and report their findings. Of course the small ship which is captured is very, very good news for the major. A piece which is very welcome in these times of lack of money (but no lack of enemies). After resting some days in Crockport the adventures decide where to go next: the Vesve forest. But not the safe part of it, but the part Iuz still holds. The rumor prisoners are kept in an orc camp sounds very promising to especially Green and Ramon. However, they quickly learn moving in to the lands of Iuz is not only dangerous, but also stupid (by the priests of Heironious) or the only-thing-which-should-be-done-far-more, according to the church of Trithereon. The next day is used to gather information about the lands of Iuz in and around the Vesve forests. On a early morning the players ride towards the immense forests of the Vesve, nervous and anxious about what it is on the horizon. Fortunately Crockports army could miss some warhorses and masterwork weapons, this gives at least some feeling of being well-equiped for the job.... [/QUOTE]
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