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We're Finally Mainstream! Now What?
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<blockquote data-quote="redrick" data-source="post: 7713195" data-attributes="member: 6777696"><p>If Wizards were to abandon the tabletop game in favor of these derivative products, that would definitely be a bad thing, but, on the plus side, if people are playing D&D-branded games, that is taking them much closer to D&D the tabletop game than any other non-rpg. So many of the folks I've played with over the years had their first exposure to D&D from Baldur's Gate or Icewind Dale. Even for those of us who played D&D first, the Baldur's Gate re-release helped to fuel our return to the tabletop game after a long hiatus. So the success of D&D as a brand really does make it easier for us to recruit players to the game, which is a good thing.</p><p></p><p>I think, for the time being, Wizards sees the tabletop game, which is the heart of the D&D brand, as essential to the success of everything else. Without that game, any D&D product just becomes another fantasy game and, honestly, one without very good world or character identity. The fact that there is this arch-nerd game of high imagination behind any D&D product lends it some additional cachet. That's why so much (from an RPG perspective) energy went into developing and building fan support for the 5th Edition. And the 5th Edition is great and getting all kinds of people into the game is very easy. I love it.</p></blockquote><p></p>
[QUOTE="redrick, post: 7713195, member: 6777696"] If Wizards were to abandon the tabletop game in favor of these derivative products, that would definitely be a bad thing, but, on the plus side, if people are playing D&D-branded games, that is taking them much closer to D&D the tabletop game than any other non-rpg. So many of the folks I've played with over the years had their first exposure to D&D from Baldur's Gate or Icewind Dale. Even for those of us who played D&D first, the Baldur's Gate re-release helped to fuel our return to the tabletop game after a long hiatus. So the success of D&D as a brand really does make it easier for us to recruit players to the game, which is a good thing. I think, for the time being, Wizards sees the tabletop game, which is the heart of the D&D brand, as essential to the success of everything else. Without that game, any D&D product just becomes another fantasy game and, honestly, one without very good world or character identity. The fact that there is this arch-nerd game of high imagination behind any D&D product lends it some additional cachet. That's why so much (from an RPG perspective) energy went into developing and building fan support for the 5th Edition. And the 5th Edition is great and getting all kinds of people into the game is very easy. I love it. [/QUOTE]
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