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<blockquote data-quote="MNblockhead" data-source="post: 7713269" data-attributes="member: 6796661"><p>I think that one way WoTC can keep the 5e bubble from popping, or at least delay it for a long period of time, is to continue releasing a mix of APs and short one shots. The 40-somethings coming back to D&D have more disposable income than time. The APs recognize that most DMs don't have the time to build campaigns and worlds. Yawning Portal recognized that many of those same DMs and their players don't have the time for long campaigns (as well as recognizing the nolstalgia draw or bringing back class dungeon crawls). It can be hard for those of us in our 40s, who have come back to D&D, to get a group of 4-6 players together on a regular basis. That's why we crave adventures that can be run on 4-6 hours.</p><p></p><p>The natural evolution is then to provide these materials in digital formats for VTTs, which is already occurring. You now see some DMs charging to run games on platforms like Roll20. I would happily pay to play in a game from an experienced DM—but I don't have the time to commit to a campaign. </p><p></p><p>I'm looking forward to the near future where I can signup for a one-off 6-hour game on a VTT platform for up to $10 to $30. At, say $10, it becomes an impulse purchase and the DM make $60 for a six-hour session. Not something to make a live off of, but good tangible acknowledgement for someone just getting started. Popular DMs with good ratings, shouldn't have a problem charging 30-50 for a one-off session. For a six-player, six-hour session that's $30 to $50 an hour. Celebrity DMs (popular bloggers and live-stream DMs) could charge much more. </p><p></p><p>If pay-for-RPG sessions on VTT platforms takes off, it will give anyone, anywhere a chance to experience the game, including people who are interested in trying or playing occasionally but who do not want to make any commitments beyond an occasional session. This will increase the trend of RPGs becoming mainstream all for a much longer period of sustainable growth. </p><p></p><p>I really believe that we are finally at the point where being a game master could be a viable career for more than just a handful of on-line celebrities. A lot of DMs on Meetup.com are leaving money on the table. I travel a lot for work and am always looking for games I can join in my free evenings. I get to meet new people in cities across the US and the world (I'm in Amsterdam now if anyone is running any English-language games) and experience different gaming styles, settings, and systems. I'd happily pay or tip a DM for letting me join their group for an evening. </p><p></p><p>I'm a little torn about monetizing the hobby too much—but if people can make money at it, it will keep the hobby alive.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7713269, member: 6796661"] I think that one way WoTC can keep the 5e bubble from popping, or at least delay it for a long period of time, is to continue releasing a mix of APs and short one shots. The 40-somethings coming back to D&D have more disposable income than time. The APs recognize that most DMs don't have the time to build campaigns and worlds. Yawning Portal recognized that many of those same DMs and their players don't have the time for long campaigns (as well as recognizing the nolstalgia draw or bringing back class dungeon crawls). It can be hard for those of us in our 40s, who have come back to D&D, to get a group of 4-6 players together on a regular basis. That's why we crave adventures that can be run on 4-6 hours. The natural evolution is then to provide these materials in digital formats for VTTs, which is already occurring. You now see some DMs charging to run games on platforms like Roll20. I would happily pay to play in a game from an experienced DM—but I don't have the time to commit to a campaign. I'm looking forward to the near future where I can signup for a one-off 6-hour game on a VTT platform for up to $10 to $30. At, say $10, it becomes an impulse purchase and the DM make $60 for a six-hour session. Not something to make a live off of, but good tangible acknowledgement for someone just getting started. Popular DMs with good ratings, shouldn't have a problem charging 30-50 for a one-off session. For a six-player, six-hour session that's $30 to $50 an hour. Celebrity DMs (popular bloggers and live-stream DMs) could charge much more. If pay-for-RPG sessions on VTT platforms takes off, it will give anyone, anywhere a chance to experience the game, including people who are interested in trying or playing occasionally but who do not want to make any commitments beyond an occasional session. This will increase the trend of RPGs becoming mainstream all for a much longer period of sustainable growth. I really believe that we are finally at the point where being a game master could be a viable career for more than just a handful of on-line celebrities. A lot of DMs on Meetup.com are leaving money on the table. I travel a lot for work and am always looking for games I can join in my free evenings. I get to meet new people in cities across the US and the world (I'm in Amsterdam now if anyone is running any English-language games) and experience different gaming styles, settings, and systems. I'd happily pay or tip a DM for letting me join their group for an evening. I'm a little torn about monetizing the hobby too much—but if people can make money at it, it will keep the hobby alive. [/QUOTE]
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