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<blockquote data-quote="Grazzt" data-source="post: 106420" data-attributes="member: 7"><p><strong>WEREBADGER</strong></p><p><strong>Medium-Size Shapechanger</strong></p><p>Hit Dice: 5d8+5 (27 hp)</p><p>Initiative: +0; +3 (+3 Dex) as badger or hybrid</p><p>Speed: 30 ft; 30 ft, burrow 10 ft as badger or hybrid</p><p>AC: 18 (+3 Dex, +5 natural) as badger or hybrid</p><p>Attacks: Unarmed strike +0 melee; 2 claws +3 melee, bite +2 melee as badger or hybrid</p><p>Damage: Unarmed strike 1d3 subdual; claw 1d4+2, bite 1d6+1</p><p>Face/Reach: 5 ft by 5 ft/5 ft; 5 ft. by 5 ft/5 ft as badger or hybrid</p><p>Special Attacks: Rage, curse of lycanthropy as badger or hybrid</p><p>Special Qualities: Badger empathy; plus scent, damage reduction 15/silver as wolf or hybrid</p><p>Saves: Fort +8, Ref +7, Will +4</p><p>Abilities: Str 14, Dex 17, Con 19, Int 10, Wis 10, Cha 10 as badger or hybrid*</p><p>Skills: Listen +8, Move Silently +7, Search +4, Spot +8**</p><p>24</p><p>Feats: Multiattack, Weapon Finesse (bite) as badger or hybrid</p><p></p><p></p><p>Climate/Terrain: Temperate forest, hill, plains, and underground</p><p>Organization: Solitary or family (2-5)</p><p>Challenge Rating: 4</p><p>Treasure: Standard</p><p>Alignment: Always chaotic evil</p><p>Advancement: By character class</p><p></p><p>* In human form, the werebadger has the following ability scores: Str 11, Dex 11, Con 11, Int 10, Wis 10, Cha 10.</p><p>** In human form, the werebadger has the Craft or Profession (any one) +6, Knowledge (any one) +4.</p><p></p><p>Werebadgers in humanoid form have one distinguishing (although not unheard of) trait; a streak of silver hair in either their hair or beard (if possessed).</p><p></p><p></p><p>COMBAT</p><p>Werebadgers can assume a hybrid form as well as an animal form. In hybrid or badger form, they can rage just as normal dire badgers do.</p><p></p><p>Alternate Form (Su): A werebadger can assume a bipedal hybrid form or the form of a dire badger. The bipedal form is Medium-size with claws, thick fur, and the head of a badger.</p><p>The animal form is that of a dire badger.</p><p></p><p>Rage (Ex): A werebadger that takes damage in combat flies into a beserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 Strength, +4 Constitution, and –2 AC. The creature cannot end its rage voluntarily.</p><p></p><p></p><p>The Werebadger first appeared in Van Richten’s Guide to Werebeasts (Nigel Findley, 1993).</p><p></p><p>See the Monster Manual (for Third Edition) page 217 for more information on the Lycanthrope template.</p></blockquote><p></p>
[QUOTE="Grazzt, post: 106420, member: 7"] [b]WEREBADGER Medium-Size Shapechanger[/b] Hit Dice: 5d8+5 (27 hp) Initiative: +0; +3 (+3 Dex) as badger or hybrid Speed: 30 ft; 30 ft, burrow 10 ft as badger or hybrid AC: 18 (+3 Dex, +5 natural) as badger or hybrid Attacks: Unarmed strike +0 melee; 2 claws +3 melee, bite +2 melee as badger or hybrid Damage: Unarmed strike 1d3 subdual; claw 1d4+2, bite 1d6+1 Face/Reach: 5 ft by 5 ft/5 ft; 5 ft. by 5 ft/5 ft as badger or hybrid Special Attacks: Rage, curse of lycanthropy as badger or hybrid Special Qualities: Badger empathy; plus scent, damage reduction 15/silver as wolf or hybrid Saves: Fort +8, Ref +7, Will +4 Abilities: Str 14, Dex 17, Con 19, Int 10, Wis 10, Cha 10 as badger or hybrid* Skills: Listen +8, Move Silently +7, Search +4, Spot +8** 24 Feats: Multiattack, Weapon Finesse (bite) as badger or hybrid Climate/Terrain: Temperate forest, hill, plains, and underground Organization: Solitary or family (2-5) Challenge Rating: 4 Treasure: Standard Alignment: Always chaotic evil Advancement: By character class * In human form, the werebadger has the following ability scores: Str 11, Dex 11, Con 11, Int 10, Wis 10, Cha 10. ** In human form, the werebadger has the Craft or Profession (any one) +6, Knowledge (any one) +4. Werebadgers in humanoid form have one distinguishing (although not unheard of) trait; a streak of silver hair in either their hair or beard (if possessed). COMBAT Werebadgers can assume a hybrid form as well as an animal form. In hybrid or badger form, they can rage just as normal dire badgers do. Alternate Form (Su): A werebadger can assume a bipedal hybrid form or the form of a dire badger. The bipedal form is Medium-size with claws, thick fur, and the head of a badger. The animal form is that of a dire badger. Rage (Ex): A werebadger that takes damage in combat flies into a beserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 Strength, +4 Constitution, and –2 AC. The creature cannot end its rage voluntarily. The Werebadger first appeared in Van Richten’s Guide to Werebeasts (Nigel Findley, 1993). See the Monster Manual (for Third Edition) page 217 for more information on the Lycanthrope template. [/QUOTE]
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