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Westgate Campaign (FINAL UPDATE 8/19/2005)
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<blockquote data-quote="Ranger5" data-source="post: 2115820" data-attributes="member: 17981"><p><strong>The Third Adventure – “The Ice Caves of Azinth Tower”</strong></p><p></p><p>On the 2nd of Uktar, the three Harper agents – Alexi, Thanon, and Nadari – received an invitation to Imryth Tower for eveningmeal. Lady Audara Imryth wanted to thank them for their help with the two missing boys last month. When the heroes arrive at the tower Aleisa, one of Lady Imryth’s apprentices, greets them. She and Alexi had already met several days ago when we was doing some investigations on his own and she especially greets him warmly.</p><p></p><p>The three agents were then taken to the tower’s dining hall and were shortly joined by two other apprentices – Terrick, a dour faced human, and Nagrath, a halfling. Finally Lady Imryth herself arrived.</p><p></p><p>The meal got underway with the host talking to each of the three and personally thanking them again. Aleisa was the epitome of grace, talking with each of the heroes as well but seeming to linger more with Alexi. Nagrath spoke mostly with Nadari and seems very interested in her background. Terrick, on the other hand, barely spoke and only answered direct questions with short, terse answers.</p><p></p><p>After the meal, Lady Imryth invited the three heroes to her study, as she wanted to discuss a personal matter with them. The three apprentices retired for the evening.</p><p></p><p>Lady Imryth asked the heroes to journey to Azinth Tower and deliver an important magic item to her friend, the wizard Kavon Deralia. The item is called an efreet orb and has an interesting power. The orb can instantly warm and light an area in a 10-foot radius when the command word “fire” is spoken.</p><p></p><p>Azinth Tower was located several days journey south of Westgate in the Gulthmere Forest at the foot of the mountains. Lady Imryth promised a generous reward for the task as well as all the equipment the heroes would need for their journey. The heroes agreed and made preparations to leave the next day.</p><p></p><p>Later at their apartment, a feather token from Waevor arrived introducing the newest member of their team, a human warmage called Elric. After some introductions, the four heroes left Westgate for Azinth Tower on the 3rd of Uktar.</p><p></p><p>On the 5th of Uktar, while the heroes were in the fishing village of Lakehaven, four Night Masks ambushed them. The Night Masks were experienced warriors but the heroes eventually won defeating the four assassins. They left the town quickly fearing retribution from the locals or further attack.</p><p></p><p>Two days later, on the 7th of Uktar, while making camp in the Gulthmere Forest, Night Masks once again ambushed the heroes. While the weather was beginning to cool, it was still a pleasant evening. The battle this time was bit fiercer. A sorcerer who used his potent magic against them was leading the Night Masks. Alexi was even brought down by a ray of enfeeblement from the sorcerer. The battle was interrupted though, when a huge explosion was seen and heard from the base of the mountains in the direction of Azinth Tower. A moment later, a wave of chill wind and air descended upon the heroes and their enemies. The weather went from mild autumn to bitter chill winter in the span of a heartbeat. Snow began falling immediately. Despite this, the heroes eventually defeated the Night Masks.</p><p></p><p>The next day they arrived at what was once Azinth Tower. All that was left was blown out, blackened rubble, snow and a crevice in the ground with a strange glow coming from it. The heroes surmised it must have been Azinth Tower that exploded the night before. It was then they noticed two creatures skulking low to the ground around the crevice. Before they could react, the two creatures sprang forward to attack. They appeared to be wolves but were white and able to breath blasts of cold. And their bite carried the chill of winter as well. The heroes though were able to defeat them using fire magic which the hounds seemed to be susceptible to.</p><p></p><p>After the battle and with much apprehension, the four heroes descended into the crevice.</p><p></p><p>The crevice, though covered in ice and snow, proved easy to climb down and opened into a darkened cavern. The heroes made their way cautiously though the cavern until coming to a worked stone hallway that ended in a wooden door. In the room beyond were two more of those hounds of winter. Again the heroes were able to dispatch them easily enough.</p><p></p><p>Beyond the room was a main hallway and several doors. The heroes started at one end and explored the rest of the icy dungeon. They ran into several more hounds of winter and a severely angry ice mephit easily dispatching them all. Eventually they made it to the biggest room of the dungeon and were met with an odd sight.</p><p></p><p>The far wall was covered in a large face-shaped ice sculpture with a human woman frozen inside. There was also a chunk of ceiling in the middle of the room with a strange frozen shaped formation rising from beneath it as if escaping gas had been frozen instantly.</p><p></p><p>The rest of the room was as frozen as the rest of the dungeon and the surrounding countryside. From what the heroes could see the woman was Kavon Deralia. Remembering what Lady Imryth told them about the efreeti orb they brought the magic item within a few feet of the frozen woman and spoke the command word “fire”.</p><p></p><p>Instantly, the temperature around the woman rose and the ice began to melt. Within a few minutes, the woman was freed. In the next instant she was wisked away by magic and disappeared. For a moment the heroes were unsure of what to do. They noticed the ice covering everything was melting quickly. When the frozen gas warmed, it seemed to escape out the door much more quickly then seemed normal. Then without warning, the now unfrozen water elemental attacked.</p><p></p><p>The heroes fought valiantly against the outsider and eventually won out. With the elemental dispatched the wizard they were supposed to meet up with gone, the heroes decided to head back to Westgate.</p><p></p><p>After a several day journey they finally made it back to Imryth Tower in Westgate. They were met by Lady Imyrth and Kavon Deralia. She apologized for leaving them but was under the effects of a specialized contigency spell. To thank the heroes for their trouble and for saving her friend, Lady Imyrth offered the heroes a choice of any one item from her magic item stock.</p><p></p><p>Unanswered Questions</p><p>Why did the Night Masks attack the heroes? What were they after? And how did they know where the PCs were going?</p><p>What is so special about the efreeti orb that two powerful spellcasters are working on it?</p><p>Is there anything more to Lady Imryth's apprentices?</p><p>What exactly happened at Azinth Tower?</p><p>What was the escaping gas?</p></blockquote><p></p>
[QUOTE="Ranger5, post: 2115820, member: 17981"] [b]The Third Adventure – “The Ice Caves of Azinth Tower”[/b] On the 2nd of Uktar, the three Harper agents – Alexi, Thanon, and Nadari – received an invitation to Imryth Tower for eveningmeal. Lady Audara Imryth wanted to thank them for their help with the two missing boys last month. When the heroes arrive at the tower Aleisa, one of Lady Imryth’s apprentices, greets them. She and Alexi had already met several days ago when we was doing some investigations on his own and she especially greets him warmly. The three agents were then taken to the tower’s dining hall and were shortly joined by two other apprentices – Terrick, a dour faced human, and Nagrath, a halfling. Finally Lady Imryth herself arrived. The meal got underway with the host talking to each of the three and personally thanking them again. Aleisa was the epitome of grace, talking with each of the heroes as well but seeming to linger more with Alexi. Nagrath spoke mostly with Nadari and seems very interested in her background. Terrick, on the other hand, barely spoke and only answered direct questions with short, terse answers. After the meal, Lady Imryth invited the three heroes to her study, as she wanted to discuss a personal matter with them. The three apprentices retired for the evening. Lady Imryth asked the heroes to journey to Azinth Tower and deliver an important magic item to her friend, the wizard Kavon Deralia. The item is called an efreet orb and has an interesting power. The orb can instantly warm and light an area in a 10-foot radius when the command word “fire” is spoken. Azinth Tower was located several days journey south of Westgate in the Gulthmere Forest at the foot of the mountains. Lady Imryth promised a generous reward for the task as well as all the equipment the heroes would need for their journey. The heroes agreed and made preparations to leave the next day. Later at their apartment, a feather token from Waevor arrived introducing the newest member of their team, a human warmage called Elric. After some introductions, the four heroes left Westgate for Azinth Tower on the 3rd of Uktar. On the 5th of Uktar, while the heroes were in the fishing village of Lakehaven, four Night Masks ambushed them. The Night Masks were experienced warriors but the heroes eventually won defeating the four assassins. They left the town quickly fearing retribution from the locals or further attack. Two days later, on the 7th of Uktar, while making camp in the Gulthmere Forest, Night Masks once again ambushed the heroes. While the weather was beginning to cool, it was still a pleasant evening. The battle this time was bit fiercer. A sorcerer who used his potent magic against them was leading the Night Masks. Alexi was even brought down by a ray of enfeeblement from the sorcerer. The battle was interrupted though, when a huge explosion was seen and heard from the base of the mountains in the direction of Azinth Tower. A moment later, a wave of chill wind and air descended upon the heroes and their enemies. The weather went from mild autumn to bitter chill winter in the span of a heartbeat. Snow began falling immediately. Despite this, the heroes eventually defeated the Night Masks. The next day they arrived at what was once Azinth Tower. All that was left was blown out, blackened rubble, snow and a crevice in the ground with a strange glow coming from it. The heroes surmised it must have been Azinth Tower that exploded the night before. It was then they noticed two creatures skulking low to the ground around the crevice. Before they could react, the two creatures sprang forward to attack. They appeared to be wolves but were white and able to breath blasts of cold. And their bite carried the chill of winter as well. The heroes though were able to defeat them using fire magic which the hounds seemed to be susceptible to. After the battle and with much apprehension, the four heroes descended into the crevice. The crevice, though covered in ice and snow, proved easy to climb down and opened into a darkened cavern. The heroes made their way cautiously though the cavern until coming to a worked stone hallway that ended in a wooden door. In the room beyond were two more of those hounds of winter. Again the heroes were able to dispatch them easily enough. Beyond the room was a main hallway and several doors. The heroes started at one end and explored the rest of the icy dungeon. They ran into several more hounds of winter and a severely angry ice mephit easily dispatching them all. Eventually they made it to the biggest room of the dungeon and were met with an odd sight. The far wall was covered in a large face-shaped ice sculpture with a human woman frozen inside. There was also a chunk of ceiling in the middle of the room with a strange frozen shaped formation rising from beneath it as if escaping gas had been frozen instantly. The rest of the room was as frozen as the rest of the dungeon and the surrounding countryside. From what the heroes could see the woman was Kavon Deralia. Remembering what Lady Imryth told them about the efreeti orb they brought the magic item within a few feet of the frozen woman and spoke the command word “fire”. Instantly, the temperature around the woman rose and the ice began to melt. Within a few minutes, the woman was freed. In the next instant she was wisked away by magic and disappeared. For a moment the heroes were unsure of what to do. They noticed the ice covering everything was melting quickly. When the frozen gas warmed, it seemed to escape out the door much more quickly then seemed normal. Then without warning, the now unfrozen water elemental attacked. The heroes fought valiantly against the outsider and eventually won out. With the elemental dispatched the wizard they were supposed to meet up with gone, the heroes decided to head back to Westgate. After a several day journey they finally made it back to Imryth Tower in Westgate. They were met by Lady Imyrth and Kavon Deralia. She apologized for leaving them but was under the effects of a specialized contigency spell. To thank the heroes for their trouble and for saving her friend, Lady Imyrth offered the heroes a choice of any one item from her magic item stock. Unanswered Questions Why did the Night Masks attack the heroes? What were they after? And how did they know where the PCs were going? What is so special about the efreeti orb that two powerful spellcasters are working on it? Is there anything more to Lady Imryth's apprentices? What exactly happened at Azinth Tower? What was the escaping gas? [/QUOTE]
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