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Westgate Campaign (FINAL UPDATE 8/19/2005)
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<blockquote data-quote="Ranger5" data-source="post: 2115824" data-attributes="member: 17981"><p><strong>The Fourth Adventure - "The Mysterious Tower"</strong></p><p></p><p>On the 21st of Uktar, the agents are met by Waevor in their apartment and told about their latest mission. He tells them that he has uncovered some interesting information from the books they recovered from the crypt of St. Bethesda. In one of the books he found several references to a wizard who had lived in the area long ago and had created a tower in the middle of a ruined keep to retire in from adventuring. It also stated that this wizard had had some contact with King Verovan, the last king of Westgate and that the wizard may have either advised or helped in the creation of King Verovan's extradimensional hidden cache of magic items and artifacts. The cache was actually found several years ago by other Harper agents but was then sealed forever. But with what Waevor discovered, this wizard may have known of another way into the cache. This, Waevor thought, was something too good to not pursue. So he asked the agents to find the tower and search it for the wizard's journal.</p><p></p><p>The ruins and the tower were only less than a days walk from Westgate. And so the agents set out the next morning. The rumors they heard about the ruins though was that they were haunted so as the agents approached in the late afternoon they were cautious.</p><p></p><p>The ruins themselves were just that, ruins of an ancient keep with overgrown grass and piles of rocks everywhere. A few of the ancient stone walls still stood however. As the agents approached they were set upon by giant beetles making their nest in the debris outside of the walls. The four agents easily dispatched them.</p><p></p><p>Upon entering the ruins, they immediately noticed the pristine marble white tower standing in the middle of the ruins. It was only about 30 feet high and about 15 feet in diameter. The agents could see no windows or doors or any other openings in the tower itself. The strange thing about it was the shimmering blue-white forcefield completely encasing the tower. They also noticed something floating about the top of the tower between the white walls and the forcefield.</p><p></p><p>As they approached they heard a baleful moan coming from the top of the tower. It frightened some of the agents but the others stood resolute. The chilling moan came from the ghost floating near the top of the tower behind the forcefield. The rumors of the tower being haunted were apparently true.</p><p></p><p>There were several areas of interest still in the ruins - an overgrown garden, several buildings, and a mostly intact section of the keep's wall. Hopefully one would provide the way into the tower. The agents set out examining the ruins of the keep.</p><p></p><p>After several battles with more giant beetles and an assassin vine, the agents finally found a way down into the crypts below the ruins. They were hoping there was a way past the forcefield and into the tower down there. And after two days, several battles with unholy undead, vicious bugbears, an otyugh and other creatures, and having to bypass or suffer through some devious traps they eventually found themselves standing in a hallway with a lever in the side of the wall. And just six inches past the lever was the tower forcefield and the door to the tower. At this point the agents realized that when the ancient wizard cast the spell to encase his tower in a forcefield for protection he was off by just a few inches and the off lever was outside the forcefield. Essentially the wizard trapped himself until he died.</p><p></p><p>When the agents pulled the lever the forcefield dropped for the first time in several hundred years. They heard a chilling groan of relief as the ghost, now finally free to move onto the afterlife, escaped.</p><p></p><p>Proceeding cautiously through the door, the agents found themselves in a room much larger than would could fit inside such a small-width tower. Obviously great magics were at work within the tower. The first room consisted of the wizard's living chambers and library. Unfortunately though, the jounral they sought was not among the vast array of books. Also present was a staircase leading up.</p><p></p><p>On the second floor they were greeted by a strange sight indeed. Two of the most gorgeous females the agents have ever seen were there each in their own solid cage of force. One female was blonde and the other was brunette. Also there was the staircase leading up but it too was encased in a solid cage of force. Finally there was a control panel with three buttons on it. The two females began pleading with the agents begging to be set free and that the other was an evil fiend. The blonde wanted them to push one fo the buttons which she claimed would free her and that the middle button freed the stairs. She also claimed the other woman was a fiend. The brunette said that the other other button was the only one not trapped and that the blonde was evil.</p><p></p><p>After a long debate the agents pushed the middle button and the forcefield around the stairs dropped. They then went up and left the females pleading after them. On the third level, the agents found several doors in the wall as well as free standing doors with other free standing doors inside forcecages. Dari found a secret door which the agents opened.</p><p></p><p>The secret door lead to a chamber filled with piles of gold and other treasure. Sitting atop the gold was a well-dressed gentleman warning them not to enter. He turned out to be a good djinn that had been bound by the wizard to not allow one item from his treasure horde to be taken by anyone but the wizard for 1001 years. And there was still a ways to go on the time.</p><p></p><p>Another debate ensued. Meanwhile Thanon went back downstairs and freed the blonde who turned out to be a nymph and was telling the truth. The brunette shifted form into a fiendish quasit and began cursing at Thanon. He then went back up stairs while the blonde thanked him and promised to return with a reward for each of them.</p><p></p><p>Finally, after trying to negotiate with the djinn, the agents decided that their mission was too important and proceeded into the treasure room. Battle ensued with the djinn pleading with them to leave all the while attacking them. Eventually the agents won out the the djinn was defeated.</p><p></p><p>While gathering the horde of gold coins, scrolls, magic weapons and wondrous items, the agents also found the journal they were looking for. Packing all the treasure up, the agents proceeded to leave the tower. On the way out, Thanon released the quasit to do battle with it, hoping that by defeating the quasit he could relieve some of the guilt he felt about helping to kill another good creature.</p><p></p><p>Eventually the agents returned to Westgate on the 24th of Uktar. They met with Waevor and turned the book over to him. They were allowed to keep all the treasure for themselves.</p><p></p><p>Unanswered Questions</p><p>--------------------</p><p>- What was in the book the agents recovered?</p></blockquote><p></p>
[QUOTE="Ranger5, post: 2115824, member: 17981"] [b]The Fourth Adventure - "The Mysterious Tower"[/b] On the 21st of Uktar, the agents are met by Waevor in their apartment and told about their latest mission. He tells them that he has uncovered some interesting information from the books they recovered from the crypt of St. Bethesda. In one of the books he found several references to a wizard who had lived in the area long ago and had created a tower in the middle of a ruined keep to retire in from adventuring. It also stated that this wizard had had some contact with King Verovan, the last king of Westgate and that the wizard may have either advised or helped in the creation of King Verovan's extradimensional hidden cache of magic items and artifacts. The cache was actually found several years ago by other Harper agents but was then sealed forever. But with what Waevor discovered, this wizard may have known of another way into the cache. This, Waevor thought, was something too good to not pursue. So he asked the agents to find the tower and search it for the wizard's journal. The ruins and the tower were only less than a days walk from Westgate. And so the agents set out the next morning. The rumors they heard about the ruins though was that they were haunted so as the agents approached in the late afternoon they were cautious. The ruins themselves were just that, ruins of an ancient keep with overgrown grass and piles of rocks everywhere. A few of the ancient stone walls still stood however. As the agents approached they were set upon by giant beetles making their nest in the debris outside of the walls. The four agents easily dispatched them. Upon entering the ruins, they immediately noticed the pristine marble white tower standing in the middle of the ruins. It was only about 30 feet high and about 15 feet in diameter. The agents could see no windows or doors or any other openings in the tower itself. The strange thing about it was the shimmering blue-white forcefield completely encasing the tower. They also noticed something floating about the top of the tower between the white walls and the forcefield. As they approached they heard a baleful moan coming from the top of the tower. It frightened some of the agents but the others stood resolute. The chilling moan came from the ghost floating near the top of the tower behind the forcefield. The rumors of the tower being haunted were apparently true. There were several areas of interest still in the ruins - an overgrown garden, several buildings, and a mostly intact section of the keep's wall. Hopefully one would provide the way into the tower. The agents set out examining the ruins of the keep. After several battles with more giant beetles and an assassin vine, the agents finally found a way down into the crypts below the ruins. They were hoping there was a way past the forcefield and into the tower down there. And after two days, several battles with unholy undead, vicious bugbears, an otyugh and other creatures, and having to bypass or suffer through some devious traps they eventually found themselves standing in a hallway with a lever in the side of the wall. And just six inches past the lever was the tower forcefield and the door to the tower. At this point the agents realized that when the ancient wizard cast the spell to encase his tower in a forcefield for protection he was off by just a few inches and the off lever was outside the forcefield. Essentially the wizard trapped himself until he died. When the agents pulled the lever the forcefield dropped for the first time in several hundred years. They heard a chilling groan of relief as the ghost, now finally free to move onto the afterlife, escaped. Proceeding cautiously through the door, the agents found themselves in a room much larger than would could fit inside such a small-width tower. Obviously great magics were at work within the tower. The first room consisted of the wizard's living chambers and library. Unfortunately though, the jounral they sought was not among the vast array of books. Also present was a staircase leading up. On the second floor they were greeted by a strange sight indeed. Two of the most gorgeous females the agents have ever seen were there each in their own solid cage of force. One female was blonde and the other was brunette. Also there was the staircase leading up but it too was encased in a solid cage of force. Finally there was a control panel with three buttons on it. The two females began pleading with the agents begging to be set free and that the other was an evil fiend. The blonde wanted them to push one fo the buttons which she claimed would free her and that the middle button freed the stairs. She also claimed the other woman was a fiend. The brunette said that the other other button was the only one not trapped and that the blonde was evil. After a long debate the agents pushed the middle button and the forcefield around the stairs dropped. They then went up and left the females pleading after them. On the third level, the agents found several doors in the wall as well as free standing doors with other free standing doors inside forcecages. Dari found a secret door which the agents opened. The secret door lead to a chamber filled with piles of gold and other treasure. Sitting atop the gold was a well-dressed gentleman warning them not to enter. He turned out to be a good djinn that had been bound by the wizard to not allow one item from his treasure horde to be taken by anyone but the wizard for 1001 years. And there was still a ways to go on the time. Another debate ensued. Meanwhile Thanon went back downstairs and freed the blonde who turned out to be a nymph and was telling the truth. The brunette shifted form into a fiendish quasit and began cursing at Thanon. He then went back up stairs while the blonde thanked him and promised to return with a reward for each of them. Finally, after trying to negotiate with the djinn, the agents decided that their mission was too important and proceeded into the treasure room. Battle ensued with the djinn pleading with them to leave all the while attacking them. Eventually the agents won out the the djinn was defeated. While gathering the horde of gold coins, scrolls, magic weapons and wondrous items, the agents also found the journal they were looking for. Packing all the treasure up, the agents proceeded to leave the tower. On the way out, Thanon released the quasit to do battle with it, hoping that by defeating the quasit he could relieve some of the guilt he felt about helping to kill another good creature. Eventually the agents returned to Westgate on the 24th of Uktar. They met with Waevor and turned the book over to him. They were allowed to keep all the treasure for themselves. Unanswered Questions -------------------- - What was in the book the agents recovered? [/QUOTE]
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