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General Tabletop Discussion
D&D Older Editions
WFRP 3E full Gen Con seminar movie (dice mechanic and character sheet)
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<blockquote data-quote="Korgoth" data-source="post: 4903874" data-attributes="member: 49613"><p>I'm not saying there aren't work-arounds... I mean, you can even go buy blank dice and make your own dice if you want.</p><p></p><p>It just seems to defeat the purpose of spending $100 on bling bling.</p><p></p><p>It's also a strange model for core books... surely they don't expect that each player will show up at the table with his own core set? If the $100 box-o-bling is aimed at a GM and 3 players, that's $100 per group. A $35 core book that each player and GM bring to the table... that's $140 per group.</p><p></p><p>Now, maybe they expect that you'll have 4 players, so that's at least one sale of the "Adventurer's Kit" (*shudder*), making the gain per group $130. But add another player to the traditional group and you're up to $175.</p><p></p><p>If each Adventurer's Kit adds only one player (but that is not clear... it is entirely possible that each Kit adds more than one), then at 6 players you're up to $190 for the group. Whereas perhaps at a 6 player + GM table you'll level out at say 4 or 5 core books on the traditional model.</p><p></p><p>Still, after all that you've only made your haul comparable... you're really not ahead.</p><p></p><p>The whole thing is bizarre. If someone told me, I might well have thought it was a hoax. I mean, can you imagine showing up at a role playing session and told you have to use the Corporate Proprietary Dice? And that we can't add you to the session unless you purchase a $30 expansion pack? *boggle*</p></blockquote><p></p>
[QUOTE="Korgoth, post: 4903874, member: 49613"] I'm not saying there aren't work-arounds... I mean, you can even go buy blank dice and make your own dice if you want. It just seems to defeat the purpose of spending $100 on bling bling. It's also a strange model for core books... surely they don't expect that each player will show up at the table with his own core set? If the $100 box-o-bling is aimed at a GM and 3 players, that's $100 per group. A $35 core book that each player and GM bring to the table... that's $140 per group. Now, maybe they expect that you'll have 4 players, so that's at least one sale of the "Adventurer's Kit" (*shudder*), making the gain per group $130. But add another player to the traditional group and you're up to $175. If each Adventurer's Kit adds only one player (but that is not clear... it is entirely possible that each Kit adds more than one), then at 6 players you're up to $190 for the group. Whereas perhaps at a 6 player + GM table you'll level out at say 4 or 5 core books on the traditional model. Still, after all that you've only made your haul comparable... you're really not ahead. The whole thing is bizarre. If someone told me, I might well have thought it was a hoax. I mean, can you imagine showing up at a role playing session and told you have to use the Corporate Proprietary Dice? And that we can't add you to the session unless you purchase a $30 expansion pack? *boggle* [/QUOTE]
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WFRP 3E full Gen Con seminar movie (dice mechanic and character sheet)
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