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WFRP 4th Edition - How the game has evolved.
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<blockquote data-quote="TheSword" data-source="post: 9019030" data-attributes="member: 6879661"><p>The single biggest change is the move away from simple 1d00 tests to succeed or fail at a task (hitting the enemy for instance) towards opposed roles, where both attacker and defender roll and the degree to which each side beats their own target determines success. This is a major departure from earlier editions. Now a character with 20 WS has 50-50 chance of hitting an opponent who also has 20 WS rather than a 20% chance as in earlier edition.</p><p></p><p>Secondly character advancement limits are no longer limited by careers. instead careers set what skills and ability stats you are best at developing and instead you have diminishing returns. So increasing a stat by 0 to 5% costs 125 XP but increasing it from 20% to 25% costs 350%. Advancement is a toss up between specialising and thus being better at the opposed checks mentioned above and having a broader and this much more efficient range of skills. No more T7 trollslayers being immune to damage effectively.</p><p></p><p>There is now an extended range of prayers and miracles for priests of the many gods which didn’t really exist in first edition (it was just like other magic) the system also allows you to gain sin points for acting against your scriptures.</p><p></p><p>Magic has been changed substantially from 2nd (which was itself a big change from the spell points of 1st edition). It’s controversial and probably the biggest source of criticism for the edition - mainly on account of it either being overwhelming brilliant or terribly dangerous/ineffective. The petty spell <em>dart</em> was also seen by many as being the better than any other spell. I will say the new supplements have largely corrected this in my opinion and I’ll share why in my next next post later this evening.</p><p></p><p>I’ve played all four edition over the years… I actually played 1st Ed much more than D&D as a teenager and I’m a big fan. Our group has been playing for about a year and to be honest I enjoy it now more than D&D and it’s variants (Pathfinder etc). I just think it makes things we take for granted in 5e more fun and interesting.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9019030, member: 6879661"] The single biggest change is the move away from simple 1d00 tests to succeed or fail at a task (hitting the enemy for instance) towards opposed roles, where both attacker and defender roll and the degree to which each side beats their own target determines success. This is a major departure from earlier editions. Now a character with 20 WS has 50-50 chance of hitting an opponent who also has 20 WS rather than a 20% chance as in earlier edition. Secondly character advancement limits are no longer limited by careers. instead careers set what skills and ability stats you are best at developing and instead you have diminishing returns. So increasing a stat by 0 to 5% costs 125 XP but increasing it from 20% to 25% costs 350%. Advancement is a toss up between specialising and thus being better at the opposed checks mentioned above and having a broader and this much more efficient range of skills. No more T7 trollslayers being immune to damage effectively. There is now an extended range of prayers and miracles for priests of the many gods which didn’t really exist in first edition (it was just like other magic) the system also allows you to gain sin points for acting against your scriptures. Magic has been changed substantially from 2nd (which was itself a big change from the spell points of 1st edition). It’s controversial and probably the biggest source of criticism for the edition - mainly on account of it either being overwhelming brilliant or terribly dangerous/ineffective. The petty spell [I]dart[/I] was also seen by many as being the better than any other spell. I will say the new supplements have largely corrected this in my opinion and I’ll share why in my next next post later this evening. I’ve played all four edition over the years… I actually played 1st Ed much more than D&D as a teenager and I’m a big fan. Our group has been playing for about a year and to be honest I enjoy it now more than D&D and it’s variants (Pathfinder etc). I just think it makes things we take for granted in 5e more fun and interesting. [/QUOTE]
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