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[WFRP] Down and Out in Altdorf [OOC]
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<blockquote data-quote="Hella_Tellah" data-source="post: 4616752" data-attributes="member: 52669"><p>It's not all that complex a system, so you shouldn't have many problems not knowing the system. It's a standard d% game; roll under your stat to succeed at something. When attempting a Basic skill you aren't trained in, roll d% under 1/2 the relevant stat to succeed (i.e.: Norgram is not trained in Charm, so he must roll under an 11 (1/2 Fellowship) to succeed).</p><p></p><p>Combat is reasonably simple as well. You have 2 half actions or 1 full action each 10-second round, and unlimited free actions within reason. Roll under your Weapon Skill to hit in melee, or roll under your Ballistics Skill to hit at range. An attack is a 1/2 action, and you may do so only once per round. Moving is also a 1/2 action, and you may move your Movement in squares. To parry, you must take a 1/2 action to get into a parrying stance; thereafter you can parry 1 attack with a successful Weapon Skill test. Since you have the Dodge Blows skill, you can dodge with a successful Agility test without taking a half action to prepare it--quite a useful ability!--but you cannot dodge and parry in the same round. There are a number of other maneuvers, but these few basic things will let you get by.</p><p></p><p>Fate Points are a lot like lives in a video game. Spend one to have some form of <em>deus ex machina</em> save you from certain death/dismemberment. The loss of a Fate Point is permanent. You also have Fortune Points equal to your Fate Points score, which replenish every day. Use these to re-roll any one failed test.</p><p></p><p>I think that covers 90% of cases. You'll probably want to pick up the rulebook eventually, since there are a number of neat things you can do in combat, and I don't want to put them all on the internet out of respect for Fantasy Flight Games.</p><p></p><p></p><p></p><p>You get away with it...this time. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /> The core rules let you roll twice for your career and pick your favorite, so that's actually fine.</p><p></p><p> </p><p></p><p>That describes the easy avenues for advancement once you've complete your current career. To complete your first career, you need to increase all your attributes as noted in the advance scheme of the career. The soldier can advance WS 10, BS 10, Ag 10, Wp 5, A 1 (yay for you!), W 2. You can spend 100 experience to increase one of your Primary attributes (WS, BS, Ag, Wp) by 5%, and one of your Secondary attributes (A, W) by 1. You can only increase attributes on your advance scheme, and only up to the level listed. You get a free advance at the start of the game, so go ahead and pick something from your advance scheme. Once you've finished out your career, you can choose a new one. Choosing one of your career exits costs 100 exp, or you can choose any other basic career for 200 exp.</p><p></p><p></p><p></p><p>Awesome! It'll be fun having a native German speaker for that extra Reikspeil authenticity. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> You're definitely welcome to use Shallya's Mercy on any one attribute.</p></blockquote><p></p>
[QUOTE="Hella_Tellah, post: 4616752, member: 52669"] It's not all that complex a system, so you shouldn't have many problems not knowing the system. It's a standard d% game; roll under your stat to succeed at something. When attempting a Basic skill you aren't trained in, roll d% under 1/2 the relevant stat to succeed (i.e.: Norgram is not trained in Charm, so he must roll under an 11 (1/2 Fellowship) to succeed). Combat is reasonably simple as well. You have 2 half actions or 1 full action each 10-second round, and unlimited free actions within reason. Roll under your Weapon Skill to hit in melee, or roll under your Ballistics Skill to hit at range. An attack is a 1/2 action, and you may do so only once per round. Moving is also a 1/2 action, and you may move your Movement in squares. To parry, you must take a 1/2 action to get into a parrying stance; thereafter you can parry 1 attack with a successful Weapon Skill test. Since you have the Dodge Blows skill, you can dodge with a successful Agility test without taking a half action to prepare it--quite a useful ability!--but you cannot dodge and parry in the same round. There are a number of other maneuvers, but these few basic things will let you get by. Fate Points are a lot like lives in a video game. Spend one to have some form of [I]deus ex machina[/I] save you from certain death/dismemberment. The loss of a Fate Point is permanent. You also have Fortune Points equal to your Fate Points score, which replenish every day. Use these to re-roll any one failed test. I think that covers 90% of cases. You'll probably want to pick up the rulebook eventually, since there are a number of neat things you can do in combat, and I don't want to put them all on the internet out of respect for Fantasy Flight Games. You get away with it...this time. :devil: The core rules let you roll twice for your career and pick your favorite, so that's actually fine. That describes the easy avenues for advancement once you've complete your current career. To complete your first career, you need to increase all your attributes as noted in the advance scheme of the career. The soldier can advance WS 10, BS 10, Ag 10, Wp 5, A 1 (yay for you!), W 2. You can spend 100 experience to increase one of your Primary attributes (WS, BS, Ag, Wp) by 5%, and one of your Secondary attributes (A, W) by 1. You can only increase attributes on your advance scheme, and only up to the level listed. You get a free advance at the start of the game, so go ahead and pick something from your advance scheme. Once you've finished out your career, you can choose a new one. Choosing one of your career exits costs 100 exp, or you can choose any other basic career for 200 exp. Awesome! It'll be fun having a native German speaker for that extra Reikspeil authenticity. :) You're definitely welcome to use Shallya's Mercy on any one attribute. [/QUOTE]
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