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[WFRP] Down and Out in Altdorf [OOC]
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<blockquote data-quote="Hella_Tellah" data-source="post: 4640470" data-attributes="member: 52669"><p>Not necessarily. If you spend a Fate Point as he dies or loses a limb, it's on me to come up with a way for Norgrim to get through it. Of course, it's always up to you whether you <em>want</em> to spend it. Sometimes it's fun to get another crack at the random PC generator <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" />, and in my book, that's a valid choice, too.</p><p></p><p></p><p></p><p>It sounds complicated in writing, but the way you determine hit location is really fairly quick. Roll your Weapon Skill or Ballistics Skill test, and determine whether you hit at all as normal. Then reverse the digits of your result. So if you rolled a 20, as Norgrim did, that becomes a 02. Looking at the table on page 129, we find that a 02 is a hit to the head. If you want to aim for a specific body part, you take a -20% penalty.</p><p></p><p>As far as damage goes, there's a listing of weapons and damages on page 108. For melee weapons, they're listed as "SB +/- N." This means (1d10 + [Strength Bonus] + [Integer]). A Hand Weapon does (1d10 + SB + 0), while a dagger does (1d10 + SB - 3). The target subtracts from that damage his Toughness Bonus and the armor value on the location hit from damage he takes.</p><p></p><p>If all that sounds like a big pain in the butt, you can also just roll your to-hit roll and let me do the rest. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I like doing it, and to me it's actually quicker than figuring out all the modifiers in a system like D&D or WoD.</p></blockquote><p></p>
[QUOTE="Hella_Tellah, post: 4640470, member: 52669"] Not necessarily. If you spend a Fate Point as he dies or loses a limb, it's on me to come up with a way for Norgrim to get through it. Of course, it's always up to you whether you [I]want[/I] to spend it. Sometimes it's fun to get another crack at the random PC generator :lol:, and in my book, that's a valid choice, too. It sounds complicated in writing, but the way you determine hit location is really fairly quick. Roll your Weapon Skill or Ballistics Skill test, and determine whether you hit at all as normal. Then reverse the digits of your result. So if you rolled a 20, as Norgrim did, that becomes a 02. Looking at the table on page 129, we find that a 02 is a hit to the head. If you want to aim for a specific body part, you take a -20% penalty. As far as damage goes, there's a listing of weapons and damages on page 108. For melee weapons, they're listed as "SB +/- N." This means (1d10 + [Strength Bonus] + [Integer]). A Hand Weapon does (1d10 + SB + 0), while a dagger does (1d10 + SB - 3). The target subtracts from that damage his Toughness Bonus and the armor value on the location hit from damage he takes. If all that sounds like a big pain in the butt, you can also just roll your to-hit roll and let me do the rest. :) I like doing it, and to me it's actually quicker than figuring out all the modifiers in a system like D&D or WoD. [/QUOTE]
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[WFRP] Down and Out in Altdorf [OOC]
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