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WH40K: Dark Crusade Game Experience Discussion
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<blockquote data-quote="Calico_Jack73" data-source="post: 3137175" data-attributes="member: 14403"><p>The moderators over at Relic's forum can be a bit draconian when it comes to discussing balance issues with their new game so I thought I'd start one up here.</p><p></p><p>What are your experiences so far with the various races in Dark Crusade?</p><p></p><p>I find that either the Imperial Guard are too weak or the Necrons are too powerful because no matter what it seems almost impossible to beat them even on the standard difficulty setting.</p><p></p><p>Case 1) Each starting squad of IG infantry has a requisition cost attached to it. Basic Necron infantry costs <span style="color: DarkRed"><strong>nothing</strong></span> per squad of 4. You only have to pay when you reinforce each squad. In early game this really matters because the IG player is having to spend requisition on listening posts defenses and units where the Necron player only needs to spend his energy (Necrons don't use requisition at all) on buying reactors (the first one doesn't cost anything and if I remember correctly the cost for each one after that goes up by 20 energy).</p><p></p><p>Case 2) Sure the Necrons don't have what you'd call "Heavy Armor" but then again neither does the IG until late in the game when they get Leman Russ tanks and finally the Baneblade. Their other vehicles are almost worthless against the Necron Infantry with the exception of the Basilisk artillery. So far the only way I've won is to build all three Basilisks and use them to keep the Necron infantry off their feet. Still, in most games the Necrons have overrun the base by the time the Basilisks can be built.</p><p></p><p>Anyone else have anything?</p></blockquote><p></p>
[QUOTE="Calico_Jack73, post: 3137175, member: 14403"] The moderators over at Relic's forum can be a bit draconian when it comes to discussing balance issues with their new game so I thought I'd start one up here. What are your experiences so far with the various races in Dark Crusade? I find that either the Imperial Guard are too weak or the Necrons are too powerful because no matter what it seems almost impossible to beat them even on the standard difficulty setting. Case 1) Each starting squad of IG infantry has a requisition cost attached to it. Basic Necron infantry costs [COLOR=DarkRed][B]nothing[/B][/COLOR] per squad of 4. You only have to pay when you reinforce each squad. In early game this really matters because the IG player is having to spend requisition on listening posts defenses and units where the Necron player only needs to spend his energy (Necrons don't use requisition at all) on buying reactors (the first one doesn't cost anything and if I remember correctly the cost for each one after that goes up by 20 energy). Case 2) Sure the Necrons don't have what you'd call "Heavy Armor" but then again neither does the IG until late in the game when they get Leman Russ tanks and finally the Baneblade. Their other vehicles are almost worthless against the Necron Infantry with the exception of the Basilisk artillery. So far the only way I've won is to build all three Basilisks and use them to keep the Necron infantry off their feet. Still, in most games the Necrons have overrun the base by the time the Basilisks can be built. Anyone else have anything? [/QUOTE]
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