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WH40K: Dark Crusade Game Experience Discussion
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<blockquote data-quote="Mad Mac" data-source="post: 3139049" data-attributes="member: 27873"><p>IG basically need to play defensive in tier 1 and quick tech to tier 2 to get their goodies. While IG doesn't have much heavy armor, you do benefit from not having to worry too much about Anti-vehicle weapons when fighting the Necrons.</p><p></p><p>As far as vehicles go, I would reccomend mixing Basilisks with Hellhounds. Both weapons do aoe damage, good morale damage, and combine nicely. (Expensive yes, but you don't need 3 basilisks right away. They're much more accurate in DC)</p><p></p><p>For infantry, it's all about numbers+leaders with IG. DC lets you train 3 more guys per squad in tier 2, and they buffed execute dramatically. It now allows units to do something along the lines of double or triple damage for a short time. Heavy Weapon teams are a little too pricey, and the build time is atrocious, but they are still essential for fire support in your rear lines. Their effective firing range is huge. </p><p></p><p> Still, Necrons are darned tough. I need to play with them some more soon, since I'm not overly familiar with their tech tree yet.</p></blockquote><p></p>
[QUOTE="Mad Mac, post: 3139049, member: 27873"] IG basically need to play defensive in tier 1 and quick tech to tier 2 to get their goodies. While IG doesn't have much heavy armor, you do benefit from not having to worry too much about Anti-vehicle weapons when fighting the Necrons. As far as vehicles go, I would reccomend mixing Basilisks with Hellhounds. Both weapons do aoe damage, good morale damage, and combine nicely. (Expensive yes, but you don't need 3 basilisks right away. They're much more accurate in DC) For infantry, it's all about numbers+leaders with IG. DC lets you train 3 more guys per squad in tier 2, and they buffed execute dramatically. It now allows units to do something along the lines of double or triple damage for a short time. Heavy Weapon teams are a little too pricey, and the build time is atrocious, but they are still essential for fire support in your rear lines. Their effective firing range is huge. Still, Necrons are darned tough. I need to play with them some more soon, since I'm not overly familiar with their tech tree yet. [/QUOTE]
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