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Whatâ??s in a Monster?
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<blockquote data-quote="I'm A Banana" data-source="post: 6047130" data-attributes="member: 2067"><p>It's not a bad start. I'm fond of the detailed world, lair, and personality information in the paragraph text of the entry. I'm on board with a lot of people's suggestions in this thread, too!</p><p></p><p>For me personally, I need to know what other creatures it travels with in the ENCOUNTER BUILDING section -- a return to the "Organization" entry, perhaps. I want to be able to turn to this monster, and, having been inspired, roll some dice and have a complete encounter right there for me. </p><p></p><p>Maybe something like:</p><p><strong>Typical Encounter</strong>: Ambush. 2d2 bugbears + 2d3 goblins + 1d2 hobgoblis + 50% wolves</p><p><strong>Lair</strong>: Camp. Typical encounter * 10 </p><p></p><p></p><p></p><p>Personally: lets do both! </p><p><strong>Alignment</strong> Neutral Evil (greedy, selfish, cruel)</p><p></p><p>The stat block could probably use some use of color and lines a la the 4e stat blocks to separate information a little better (perhaps traits, actions, and encounter building, and the top, could all be their own boxes) -- I wouldn't mind a stat block that looked a bit more like a table of values and a bit less like a list of things. That's kind of graphic design's department, but it could certainly help. </p><p></p><p>I also wouldn't mind seeing the encounter building stuff at the top. If you're already familiar with what a bugbear is, that's the stuff you're going to need to reference fast, and if you're NOT familiar with what a bugbear is, it could serve as a bit of a teaser, setting the stage for this creature.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6047130, member: 2067"] It's not a bad start. I'm fond of the detailed world, lair, and personality information in the paragraph text of the entry. I'm on board with a lot of people's suggestions in this thread, too! For me personally, I need to know what other creatures it travels with in the ENCOUNTER BUILDING section -- a return to the "Organization" entry, perhaps. I want to be able to turn to this monster, and, having been inspired, roll some dice and have a complete encounter right there for me. Maybe something like: [B]Typical Encounter[/B]: Ambush. 2d2 bugbears + 2d3 goblins + 1d2 hobgoblis + 50% wolves [B]Lair[/B]: Camp. Typical encounter * 10 Personally: lets do both! [B]Alignment[/B] Neutral Evil (greedy, selfish, cruel) The stat block could probably use some use of color and lines a la the 4e stat blocks to separate information a little better (perhaps traits, actions, and encounter building, and the top, could all be their own boxes) -- I wouldn't mind a stat block that looked a bit more like a table of values and a bit less like a list of things. That's kind of graphic design's department, but it could certainly help. I also wouldn't mind seeing the encounter building stuff at the top. If you're already familiar with what a bugbear is, that's the stuff you're going to need to reference fast, and if you're NOT familiar with what a bugbear is, it could serve as a bit of a teaser, setting the stage for this creature. [/QUOTE]
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