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<blockquote data-quote="Graf" data-source="post: 4477829" data-attributes="member: 3087"><p>I was, randomly, thinking about flying castles again last night... Maybe I looked at your post earlier and it seeped into my consciousness?</p><p></p><p>I love stuff like this. The castle could become a recurring thing, or it could disappear, never to be seen again.</p><p></p><p>One suggestion would be for the necromancer to have been based in Bacarte during it's more wild-and-wooly days. S/He could even have been the necromancer whose defeat lead (indirectly) to the ascent of the merchants of Bacarte.</p><p>[sblock=Extremely obscure reference]</p><p>[/sblock]</p><p></p><p>Maybe the necromancer they defeated was "the necromancer". He lives (maybe as a lich?) but reads the writing on the wall and decamps to some place that's harder to get to.</p><p></p><p>(Or should I go write (<span style="font-family: 'Book Antiqua'">I will be less obsessive and detail oriented</span> 100 times on the blackboard?)</p><p></p><p>He could even, potentially, be one of a group of mages who banded together for mutual protection in an attempt to avoid the five. Invidually they were easy targets, but collectively they could protect themselves. So there were several elementalists (so you can explain the earthmotes), the necromancer (who provided cheap defenses), illusionists and weather mages (to cloak the towers from detection) and some other evil wizards or cabals of wizards/warlocks/etc.</p><p></p><p>Some have fallen in the interim and their towers are no longer cloaked . But there are still a few that presumably fly over the Shifting Seas, invisible (presaging possible higher level conflicts later).</p><p></p><p></p><p></p><p>I don't think anyone would mind the appearance of flying mounts as a plot device.....</p><p></p><p>As a reward?</p><p></p><p>I think there would be pushback.</p><p>There are two potential issues </p><p>1) everyone and their dog would want a flying mount, especially if its a one shot offer so you'd have a massive food fight to get into your adventure</p><p>2) a lot of adventures focus around the idea of travel; the existince of a small group of people with mounts could make it difficult for DMs to balance their games.</p><p></p><p>You -might- be able to swing some sort of wonderous figurine that only works near one of these specific earthmotes (that were created by this Wizardly Collective); i.e. it'd work in future adventures that you run, but not more generally.</p><p></p><p>Just riffing. Hope its helpful.</p></blockquote><p></p>
[QUOTE="Graf, post: 4477829, member: 3087"] I was, randomly, thinking about flying castles again last night... Maybe I looked at your post earlier and it seeped into my consciousness? I love stuff like this. The castle could become a recurring thing, or it could disappear, never to be seen again. One suggestion would be for the necromancer to have been based in Bacarte during it's more wild-and-wooly days. S/He could even have been the necromancer whose defeat lead (indirectly) to the ascent of the merchants of Bacarte. [sblock=Extremely obscure reference] [/sblock] Maybe the necromancer they defeated was "the necromancer". He lives (maybe as a lich?) but reads the writing on the wall and decamps to some place that's harder to get to. (Or should I go write ([FONT=Book Antiqua]I will be less obsessive and detail oriented[/FONT] 100 times on the blackboard?) He could even, potentially, be one of a group of mages who banded together for mutual protection in an attempt to avoid the five. Invidually they were easy targets, but collectively they could protect themselves. So there were several elementalists (so you can explain the earthmotes), the necromancer (who provided cheap defenses), illusionists and weather mages (to cloak the towers from detection) and some other evil wizards or cabals of wizards/warlocks/etc. Some have fallen in the interim and their towers are no longer cloaked . But there are still a few that presumably fly over the Shifting Seas, invisible (presaging possible higher level conflicts later). I don't think anyone would mind the appearance of flying mounts as a plot device..... As a reward? I think there would be pushback. There are two potential issues 1) everyone and their dog would want a flying mount, especially if its a one shot offer so you'd have a massive food fight to get into your adventure 2) a lot of adventures focus around the idea of travel; the existince of a small group of people with mounts could make it difficult for DMs to balance their games. You -might- be able to swing some sort of wonderous figurine that only works near one of these specific earthmotes (that were created by this Wizardly Collective); i.e. it'd work in future adventures that you run, but not more generally. Just riffing. Hope its helpful. [/QUOTE]
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