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what are druids?
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<blockquote data-quote="DEFCON 1" data-source="post: 9254257" data-attributes="member: 7006"><p>Whether Druids or Nature Domain Clerics are similar or distinct really comes down to individual DM needs and function. If the DM wants to make a distinction between the priests that perform ceremonies and rites for the general public and work at temples and shrines that the general public visits and attend... and those hermetic members of a loose collective who actually live out in the wilderness looking over important natural landmarks... the Nature Cleric and the Druid are how the DM can represent that mechanically.</p><p></p><p>But if they don't want that, they don't have to use it. I mean part of the whole point of having all these classes for which there is thematic overlap is so that DMs can pick and choose which things they want to include in their game. There are plenty of people out there who are perfectly happy to just use the Core Four-- Fighter, Cleric, Rogue, Wizard-- and through the use of backgrounds and subclasses allow for the theming of characters that can represent the other classes in the game. Scout Rogue is that DM's Ranger. Nature Cleric is that DM's Druid. Champion Fighter with the Outlander Background is that DM's Barbarian. And so on.</p><p></p><p>It's the same reason why quite a number of subclasses are essentially "thematic multiclassing"-- it allows DMs who don't like actual multiclassing to let their players essentially multiclass via their subclass choice. The Zealot Barbarian is the Barb/Cleric analog. The College of Swords is the Bard/Fighter analog etc.</p><p></p><p>They are all just different ways for a DM to skin a cat and decide how they wish to have their game be.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9254257, member: 7006"] Whether Druids or Nature Domain Clerics are similar or distinct really comes down to individual DM needs and function. If the DM wants to make a distinction between the priests that perform ceremonies and rites for the general public and work at temples and shrines that the general public visits and attend... and those hermetic members of a loose collective who actually live out in the wilderness looking over important natural landmarks... the Nature Cleric and the Druid are how the DM can represent that mechanically. But if they don't want that, they don't have to use it. I mean part of the whole point of having all these classes for which there is thematic overlap is so that DMs can pick and choose which things they want to include in their game. There are plenty of people out there who are perfectly happy to just use the Core Four-- Fighter, Cleric, Rogue, Wizard-- and through the use of backgrounds and subclasses allow for the theming of characters that can represent the other classes in the game. Scout Rogue is that DM's Ranger. Nature Cleric is that DM's Druid. Champion Fighter with the Outlander Background is that DM's Barbarian. And so on. It's the same reason why quite a number of subclasses are essentially "thematic multiclassing"-- it allows DMs who don't like actual multiclassing to let their players essentially multiclass via their subclass choice. The Zealot Barbarian is the Barb/Cleric analog. The College of Swords is the Bard/Fighter analog etc. They are all just different ways for a DM to skin a cat and decide how they wish to have their game be. [/QUOTE]
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