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what are druids?
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<blockquote data-quote="steeldragons" data-source="post: 9255234" data-attributes="member: 92511"><p>I view and run them with similar elements (heh. druids...elements...No pun intended.) to as others have said.</p><p></p><ol> <li data-xf-list-type="ol">The Ancient Holy Order of Mistwood are, some say, the world's first priests. Devoted to and worshiping Nature, itself, since before the current pantheon of Divine entities took the reins of Creation. </li> <li data-xf-list-type="ol">They are a single organization across the whole continent (perhaps the world. Who can say?). Hierarchical, with the lower levels druids subject to instruction and assignment to various missions (and discipline!) from their superiors, up to a governing "Grove" of the most powerful druids (who convene and maintain the vast ancient sacred woodland of Mistwood as their own personal wall-less stronghold), with their "Lord of Oaks" at the head of that council of (purported) equals.</li> <li data-xf-list-type="ol">What are now called "Druids" are descended from the Green Tribe of Men, beloved of and devoted to Llyndra, Elder goddess of the green and growing things. These progenitors (one of the first Five Tribes) of the species were the first to befriend and learn from the Elves (and subsequently, gnomes and dragons). They became the first magic-workers among Humans, weaving the ever-flowing "Nature magic" that radiated through the physical/natural world, from the elemental and energetic planes behind and beside it, all one great Cycle that exists in perfect Balance. In those ages past, the Myrieldiin (as they were originally called) spread across Orea to enlighten, protect, and influence the other tribes of Men into harmony with Nature, each other, and the other creatures of the world. They became the magicians, the advisors and arbiters, the sages and seers for Men's warlords and chieftains, all the while sharing their knowledge and wonders of Nature to the common folk: protecting and nurturing the fields, tending and healing the animals and people, blessing births and marriages and rites of passage, and yes, escorting the dead on their return to the Cycle. So they did the work of Nature's priests... for a time.</li> <li data-xf-list-type="ol">Over generations, the original Myrieldiin from the Green Tribe rose in prominence and power, understanding more and more of Nature and the nature of Creation and existence. They eventually mastered immortality and, it is said, moved on from Orea's material plane to pursue further knowledge and enlightenment. They left behind their student acolytes to maintain the Cycle and carry on the traditions of their spellcraft and secret magics. </li> <li data-xf-list-type="ol">The Druids are spread across the world, their organization now inclusive of more than just Men and Elves, to include nearly all nature-loving species to be found in Orea (and a few beyond). Though the "Ancient Order" (as it is sometimes called) dwindles in numbers with every passing season as the nations and empires continue to rise and advance their conquests across the continent. New incursions of fiends, unnatural horrors or droves of undead seem to sprout more readily than grain. Magics foul AND fair constantly vie, whether to "improve" or "implode" reality, threatening to destroy the Balance. The Brothers and Sisters/"Children" of the Mistwood, their Keepers (Druids at least 7th level assigned to a particular territory or natural site, non-PCs), and their sacred Grove leaders are tried more today than ever before. </li> <li data-xf-list-type="ol">Druids keep sacred sites of natural power (ancient forests, mountains, springs and grottos, henges and stone circles, etc...). They protect untouched wilderness and monitor borderlands for anything that might threaten the Balance and Cycle. They defend sylvan peoples from the unnatural and the unending encroachment of the Gods of Men. Though, with some adherents of those deities attuned to the Cycle or caretaking areas of Nature, Druids can coexist, even pleasantly cooperate. In particular, these include: Arinane the Silver Moon (the greater moon, astronomy/astology, dreams, the night sky/stars), Syar the Staglord ("wild"/untamed nature, animals, season of summer, the hunt), and Sylari the Green & Gold (ascribed -by humans following the pantheon- "Nature" as a whole, "tamed"/beneficial nature, agriculture/the harvest/bounty, weather -insofar as it effects crops and safety, mother of the Seasons, and -to an extent- medicine/healing), and Desri the Grey Lady (death, fate/prophecy, judgement of souls/the dead. True Neutral aligned). Druids are vigilant of any force - Evil or Good, Chaos or Order, Man or Monster - seeking to supplant the ways of the Cycle, overturn the Balance, and/or subjugate Nature. For any or all would presage the end of Creation.</li> </ol></blockquote><p></p>
[QUOTE="steeldragons, post: 9255234, member: 92511"] I view and run them with similar elements (heh. druids...elements...No pun intended.) to as others have said. [LIST=1] [*]The Ancient Holy Order of Mistwood are, some say, the world's first priests. Devoted to and worshiping Nature, itself, since before the current pantheon of Divine entities took the reins of Creation. [*]They are a single organization across the whole continent (perhaps the world. Who can say?). Hierarchical, with the lower levels druids subject to instruction and assignment to various missions (and discipline!) from their superiors, up to a governing "Grove" of the most powerful druids (who convene and maintain the vast ancient sacred woodland of Mistwood as their own personal wall-less stronghold), with their "Lord of Oaks" at the head of that council of (purported) equals. [*]What are now called "Druids" are descended from the Green Tribe of Men, beloved of and devoted to Llyndra, Elder goddess of the green and growing things. These progenitors (one of the first Five Tribes) of the species were the first to befriend and learn from the Elves (and subsequently, gnomes and dragons). They became the first magic-workers among Humans, weaving the ever-flowing "Nature magic" that radiated through the physical/natural world, from the elemental and energetic planes behind and beside it, all one great Cycle that exists in perfect Balance. In those ages past, the Myrieldiin (as they were originally called) spread across Orea to enlighten, protect, and influence the other tribes of Men into harmony with Nature, each other, and the other creatures of the world. They became the magicians, the advisors and arbiters, the sages and seers for Men's warlords and chieftains, all the while sharing their knowledge and wonders of Nature to the common folk: protecting and nurturing the fields, tending and healing the animals and people, blessing births and marriages and rites of passage, and yes, escorting the dead on their return to the Cycle. So they did the work of Nature's priests... for a time. [*]Over generations, the original Myrieldiin from the Green Tribe rose in prominence and power, understanding more and more of Nature and the nature of Creation and existence. They eventually mastered immortality and, it is said, moved on from Orea's material plane to pursue further knowledge and enlightenment. They left behind their student acolytes to maintain the Cycle and carry on the traditions of their spellcraft and secret magics. [*]The Druids are spread across the world, their organization now inclusive of more than just Men and Elves, to include nearly all nature-loving species to be found in Orea (and a few beyond). Though the "Ancient Order" (as it is sometimes called) dwindles in numbers with every passing season as the nations and empires continue to rise and advance their conquests across the continent. New incursions of fiends, unnatural horrors or droves of undead seem to sprout more readily than grain. Magics foul AND fair constantly vie, whether to "improve" or "implode" reality, threatening to destroy the Balance. The Brothers and Sisters/"Children" of the Mistwood, their Keepers (Druids at least 7th level assigned to a particular territory or natural site, non-PCs), and their sacred Grove leaders are tried more today than ever before. [*]Druids keep sacred sites of natural power (ancient forests, mountains, springs and grottos, henges and stone circles, etc...). They protect untouched wilderness and monitor borderlands for anything that might threaten the Balance and Cycle. They defend sylvan peoples from the unnatural and the unending encroachment of the Gods of Men. Though, with some adherents of those deities attuned to the Cycle or caretaking areas of Nature, Druids can coexist, even pleasantly cooperate. In particular, these include: Arinane the Silver Moon (the greater moon, astronomy/astology, dreams, the night sky/stars), Syar the Staglord ("wild"/untamed nature, animals, season of summer, the hunt), and Sylari the Green & Gold (ascribed -by humans following the pantheon- "Nature" as a whole, "tamed"/beneficial nature, agriculture/the harvest/bounty, weather -insofar as it effects crops and safety, mother of the Seasons, and -to an extent- medicine/healing), and Desri the Grey Lady (death, fate/prophecy, judgement of souls/the dead. True Neutral aligned). Druids are vigilant of any force - Evil or Good, Chaos or Order, Man or Monster - seeking to supplant the ways of the Cycle, overturn the Balance, and/or subjugate Nature. For any or all would presage the end of Creation. [/LIST] [/QUOTE]
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