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What are people homebrewing?
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<blockquote data-quote="Cyvris" data-source="post: 6966800" data-attributes="member: 81262"><p>I'd probably jettison them. I like the idea of Themes, but they are sort of fiddly and distract from the design space of specific classes at times. They could probably fit with what I'm doing, or be mined for options. Like all editions, 4e really had some bloat at the end. The original Dark Sun incarnation of Themes was an interesting approach to character diversity and I'd rather see more of that than what they ended up as. </p><p></p><p>Either way, my current plan really is just to cull through the class feats, invent a few other options, and slap that together as class features. Feats like "Brutal Tactics" for the Fighter that would usually be completely overlooked are the sort of thing I want to bring in. It'll give some build diversity outside of A/E/D choices and allow players a little bit of that "Talent Tree" style of leveling, which is something I'm totally a sucker for. Honestly, I'm tempted to make the "Modify At-Will" feat lines part of this just because those don't see enough love, there are a bunch of them, and they go well with the idea of Martial characters having the greatest skill with basic exploits and weapons.</p></blockquote><p></p>
[QUOTE="Cyvris, post: 6966800, member: 81262"] I'd probably jettison them. I like the idea of Themes, but they are sort of fiddly and distract from the design space of specific classes at times. They could probably fit with what I'm doing, or be mined for options. Like all editions, 4e really had some bloat at the end. The original Dark Sun incarnation of Themes was an interesting approach to character diversity and I'd rather see more of that than what they ended up as. Either way, my current plan really is just to cull through the class feats, invent a few other options, and slap that together as class features. Feats like "Brutal Tactics" for the Fighter that would usually be completely overlooked are the sort of thing I want to bring in. It'll give some build diversity outside of A/E/D choices and allow players a little bit of that "Talent Tree" style of leveling, which is something I'm totally a sucker for. Honestly, I'm tempted to make the "Modify At-Will" feat lines part of this just because those don't see enough love, there are a bunch of them, and they go well with the idea of Martial characters having the greatest skill with basic exploits and weapons. [/QUOTE]
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