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<blockquote data-quote="AbdulAlhazred" data-source="post: 6967134" data-attributes="member: 82106"><p>Yeah, that's cool. I liked themes and backgrounds, PPs, and EDs. </p><p></p><p>Here's my thought though, why should they be 4 different things? I mean, background is a bit special in that you are defining a lot of story stuff, but mechanically its all "something that gives you something." Being a reductionist I decided to simply merge all of these things into one thing, and subsume feats as well. That thing is called 'boons' (after the 4e DMG2 divine boon mechanism which was somewhat inspirational). </p><p></p><p>Boons generally give you something a bit intermediate between a feat and a theme. Most of the ones I've done so far have about 3 powers (there are some with none or one, it kind of depends on the nature of the thing). Each time you get a boon, you also get a level. Note how that is the reverse of what happens in -AFAIK- all other RPG systems, level measures your power, it doesn't set it (well, lots of other stuff then keys off level, but basically how many boons you have is how powerful you are). The powers you get from these are, mostly, just available picks, you don't actually get to use all of them at any one time. So you define the universe of things your character COULD do, and then pick what really interests you. Other boons may just give static benefits though, like riding, training, etc. Some boons are 'minor', like learning a language, they don't give you a level.</p><p></p><p>The point is, you could well have something 'epic' at level 1, its really up to the GM and the players to generate a narrative that brings that about. Everything happens for narrative reasons, there's no XP to gain. You find a honking awesome magic sword, congrats your level 2!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6967134, member: 82106"] Yeah, that's cool. I liked themes and backgrounds, PPs, and EDs. Here's my thought though, why should they be 4 different things? I mean, background is a bit special in that you are defining a lot of story stuff, but mechanically its all "something that gives you something." Being a reductionist I decided to simply merge all of these things into one thing, and subsume feats as well. That thing is called 'boons' (after the 4e DMG2 divine boon mechanism which was somewhat inspirational). Boons generally give you something a bit intermediate between a feat and a theme. Most of the ones I've done so far have about 3 powers (there are some with none or one, it kind of depends on the nature of the thing). Each time you get a boon, you also get a level. Note how that is the reverse of what happens in -AFAIK- all other RPG systems, level measures your power, it doesn't set it (well, lots of other stuff then keys off level, but basically how many boons you have is how powerful you are). The powers you get from these are, mostly, just available picks, you don't actually get to use all of them at any one time. So you define the universe of things your character COULD do, and then pick what really interests you. Other boons may just give static benefits though, like riding, training, etc. Some boons are 'minor', like learning a language, they don't give you a level. The point is, you could well have something 'epic' at level 1, its really up to the GM and the players to generate a narrative that brings that about. Everything happens for narrative reasons, there's no XP to gain. You find a honking awesome magic sword, congrats your level 2! [/QUOTE]
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