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<blockquote data-quote="Cyvris" data-source="post: 6968972" data-attributes="member: 81262"><p>Most of them I've quite literally ripped from 3.5e and 5e. I've yet to really adjust the wording, mostly just swapping out "Makes a X Save". For the most part I <em>dislike</em> how 4e writes rituals. Most "magic" in 4e feels very empty, so I might actually tweak them to a bit to have them read like previous editions. </p><p></p><p>My biggest reason for wanting Bounded Accuracy in 4e is to keep the number of edits to character sheets low. 4e to me has always seemed to need heaps of character sheets, unlike previous editions. </p><p></p><p></p><p></p><p>I like this suggestion. I'm almost tempted to have it progress from "wound at 1/2" health in Heroic, to bloodied at 1/3 in paragon, and 1/4 at Epic. Either way, I think he grubbiness would be interesting. Plus, HP does increase during level, making it a little less "deadly" as the heroes increase in level. </p><p></p><p>Regaining actual hitpoints I was going to tie to "Heal" checks. An Easy DC granting back just Wis mod, Medium a d4, Hard a d6 etc. Giving Heal a greater purpose in the game would be nice. Endurance could work there as well. I'm currently kicking around a "Skill Point" system which is basically "You get points to spend and gain all the skill powers of a certain level", so I might combine those. </p><p></p><p>The suggestion of items is interesting, especially since I was going to tie "supplies" into allowing characters to even spend healing surges in the first place. Perhaps combining the two could work well and <em>really</em> drive home just how tough Athas is. </p><p></p><p></p><p></p><p>That could be interesting, though Dark Sun is pretty low magic. Of course at the same time I'm playing with making Rituals <em>easier</em> to cast, so maybe it'll all wash out.</p></blockquote><p></p>
[QUOTE="Cyvris, post: 6968972, member: 81262"] Most of them I've quite literally ripped from 3.5e and 5e. I've yet to really adjust the wording, mostly just swapping out "Makes a X Save". For the most part I [I]dislike[/I] how 4e writes rituals. Most "magic" in 4e feels very empty, so I might actually tweak them to a bit to have them read like previous editions. My biggest reason for wanting Bounded Accuracy in 4e is to keep the number of edits to character sheets low. 4e to me has always seemed to need heaps of character sheets, unlike previous editions. I like this suggestion. I'm almost tempted to have it progress from "wound at 1/2" health in Heroic, to bloodied at 1/3 in paragon, and 1/4 at Epic. Either way, I think he grubbiness would be interesting. Plus, HP does increase during level, making it a little less "deadly" as the heroes increase in level. Regaining actual hitpoints I was going to tie to "Heal" checks. An Easy DC granting back just Wis mod, Medium a d4, Hard a d6 etc. Giving Heal a greater purpose in the game would be nice. Endurance could work there as well. I'm currently kicking around a "Skill Point" system which is basically "You get points to spend and gain all the skill powers of a certain level", so I might combine those. The suggestion of items is interesting, especially since I was going to tie "supplies" into allowing characters to even spend healing surges in the first place. Perhaps combining the two could work well and [I]really[/I] drive home just how tough Athas is. That could be interesting, though Dark Sun is pretty low magic. Of course at the same time I'm playing with making Rituals [I]easier[/I] to cast, so maybe it'll all wash out. [/QUOTE]
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