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What are some good character ideas for Age of Worms?
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<blockquote data-quote="Graf" data-source="post: 3021299" data-attributes="member: 3087"><p>You’re in for a treat!</p><p>We’re still maybe a quarter of the way though it but we’re having an awesome time so far.</p><p></p><p>I’m playing a favored soul (and sorc 1) in our age of worms game.</p><p>I’m kinda sub-optimal in combat in terms of damage dealing but using the Vigor spells from Complete Divine I can pump out a lot of healing.</p><p></p><p>And roleplaying wise it’s awesome. I’ve picked a tragic background where the (chronically self absorbed) character is overcome by guilt over past actions and mildly delusional. He splits his time between wallowing in self-pity (mostly off camera) and egging people on to “stop the coming darkness”.</p><p>The rest of the party are mercenary types (75% amoral, 25% moral) and having at least one character who’s convinced that this is a “holy mission” really helps the game move along.</p><p></p><p>Incidentally we have always had at least two rogues in the party and it’s gone reasonably well; one of them has been responsible for maybe 50% of the killing shots, the other (a mixed sword-sage, rogue) was probably MVP last session.</p><p></p><p>In summary: the campaign is a bit like Warhammer Fantasy Roleplay. It’s dark, it’s gritty, there are no fairy princesses to be rescued. Characters who are optimized to roleplay in a gritty morally challenged sort of setting will probably be do well.</p><p>Somebody who’s got some sort of desire to stop evil, help people, or beef against the undead is going to be key from a roleplaying standpoint.</p><p></p><p>Other than that expect to be challenged and need good teamwork but (other than general party balance roles) don’t worry too much about what classes people are playing.</p></blockquote><p></p>
[QUOTE="Graf, post: 3021299, member: 3087"] You’re in for a treat! We’re still maybe a quarter of the way though it but we’re having an awesome time so far. I’m playing a favored soul (and sorc 1) in our age of worms game. I’m kinda sub-optimal in combat in terms of damage dealing but using the Vigor spells from Complete Divine I can pump out a lot of healing. And roleplaying wise it’s awesome. I’ve picked a tragic background where the (chronically self absorbed) character is overcome by guilt over past actions and mildly delusional. He splits his time between wallowing in self-pity (mostly off camera) and egging people on to “stop the coming darkness”. The rest of the party are mercenary types (75% amoral, 25% moral) and having at least one character who’s convinced that this is a “holy mission” really helps the game move along. Incidentally we have always had at least two rogues in the party and it’s gone reasonably well; one of them has been responsible for maybe 50% of the killing shots, the other (a mixed sword-sage, rogue) was probably MVP last session. In summary: the campaign is a bit like Warhammer Fantasy Roleplay. It’s dark, it’s gritty, there are no fairy princesses to be rescued. Characters who are optimized to roleplay in a gritty morally challenged sort of setting will probably be do well. Somebody who’s got some sort of desire to stop evil, help people, or beef against the undead is going to be key from a roleplaying standpoint. Other than that expect to be challenged and need good teamwork but (other than general party balance roles) don’t worry too much about what classes people are playing. [/QUOTE]
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