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What are some of the populations of D&D kingdoms and cities?
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<blockquote data-quote="kigmatzomat" data-source="post: 8758539" data-attributes="member: 9254"><p>"Busy" can mean a lot, and doesn't mandate scale. Whatever that can keep the roustabouts active, with cargo moving any time the sun is up. It could be as little one large ship a week or a small ship each day. A ship can carry anything from a few tons up to several thousand tons (the "Isis" of 500sCE Roman Empire carried 2k tons of grain) with all that moved by muscle power and lots of pulleys. (high magic settings might have constructs or wizards do work)</p><p></p><p>Population of a port town depends a lot on its nature. Is it a ship-to-ship transfer point (like on an island) or a ship-to-shore transfer point? The former can be much smaller, not even having much in the way of farm land if grain and such is carried in by ships. The latter needs wagons, barges, oxen, fodder, and staff needed to support them.</p><p></p><p></p><p></p><p>Yes and no. Yes, 10:1 is a common rural/urban ratio but the rural doesn't have to be close. I mentioned the grain ship Isis above. It spent its life carrying African grain (pre-desertification of Libya et al) to the Empire's big cities. That puts a LOT of those rural on a different continent. They are usually* part of the same polity but may not be subservient to the city in question. I.e Byzantium called the shots in the 400s and the city of Rome had to petition for grain allotments. Or (shudder) negotiate with tradesmen.</p><p></p><p>*a lot of conquest often comes down to securing vital supplies. Dependant on a weaker neighbor-state? Try to finagle a political marriage to foster an empire by bloodlines. If that fails, arm your hungry urban populace and go conquering.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 8758539, member: 9254"] "Busy" can mean a lot, and doesn't mandate scale. Whatever that can keep the roustabouts active, with cargo moving any time the sun is up. It could be as little one large ship a week or a small ship each day. A ship can carry anything from a few tons up to several thousand tons (the "Isis" of 500sCE Roman Empire carried 2k tons of grain) with all that moved by muscle power and lots of pulleys. (high magic settings might have constructs or wizards do work) Population of a port town depends a lot on its nature. Is it a ship-to-ship transfer point (like on an island) or a ship-to-shore transfer point? The former can be much smaller, not even having much in the way of farm land if grain and such is carried in by ships. The latter needs wagons, barges, oxen, fodder, and staff needed to support them. Yes and no. Yes, 10:1 is a common rural/urban ratio but the rural doesn't have to be close. I mentioned the grain ship Isis above. It spent its life carrying African grain (pre-desertification of Libya et al) to the Empire's big cities. That puts a LOT of those rural on a different continent. They are usually* part of the same polity but may not be subservient to the city in question. I.e Byzantium called the shots in the 400s and the city of Rome had to petition for grain allotments. Or (shudder) negotiate with tradesmen. *a lot of conquest often comes down to securing vital supplies. Dependant on a weaker neighbor-state? Try to finagle a political marriage to foster an empire by bloodlines. If that fails, arm your hungry urban populace and go conquering. [/QUOTE]
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What are some of the populations of D&D kingdoms and cities?
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