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<blockquote data-quote="Abstruse" data-source="post: 7555336" data-attributes="member: 6669048"><p>Thinking now, I've got a lot of these...</p><p></p><p>* "No, I want to take my character sheet with me so I can look up some stuff." *next session* "Oh, I forgot my character sheet!"</p><p></p><p>* A party that steadfastly refuses to go with the plot. I don't know if it's a knee-jerk "You can't railroad me!" mentality or what, but...seriously, just go in the dungeon. That's where the plot is. It's in the dungeon. You can wander around the woods all you want and harass all the villager NPCs, but the plot's in the dungeon. Don't complain you're bored if you refuse to go where the plot is. Because the plot's in the dungeon. Go in the dungeon.</p><p></p><p>* Disrespecting other people's gaming property. A good 90% of the wear and tear on my gaming books are NOT from me - and I'm not exactly gentle with a lot of my books - but from my players. Greasy fingerprints, intentions on the cover from using it to write on their character sheet (when I bought clipboards for them to use no less), torn pages, minis with smeared paint or bent weapons, cracked plaster terrain pieces, permanent marks on my battlemap, etc.</p><p></p><p>* Players that refuse to buy-in on the game premise. I said I wanted to run a Pathfinder game with a very traditional Good vs. Evil campaign inspired by Tolkien...and my players showed up with a Drow Gunslinger, Necromancer, Thief (sniper assassin build), and a Drow Ninja all some flavor of Evil alignment except for their Cleric who was CN solely to channel positive energy so he could actually heal them. Then they got angry with me when I told them no to a bunch of that, even when I tried working with them on the "evil" thing. Side note: This is why I never played many "kitchen sink" RPGs like GURPS or Savage Worlds growing up because this was the same group through my teens and 20s and I knew they wouldn't accept any restrictions and try to bring in cyberzombie dinosaurs to my spy campaign.</p><p></p><p>* Refusing to talk to the other players about issues. Like you have a problem with how someone's playing or something that happened in-game and, rather than acting like mature adults and just talking about it, trying to find some way to fix it or get even within the game. Like when I said "no gunslingers", that player tried to explain to me how it would totally work because of this novel and this sourcebook and this interview with Gary Gygax and basically trying to rules lawyer me over something I flat out said didn't fit the tone or style of campaign I wanted to run. I've been guilty of this myself when I was younger, punishing the PCs in the game for stuff unrelated to the consequences for their actions (they killed my favorite NPC so I ramped up the difficulty or withheld magic items, or someone ordered a pizza without asking if anyone else wanted in or offering anyone any when they knew I skipped dinner to make it to the session on time so "somehow" all the monsters seemed to be attacking their character).</p><p></p><p>* We're all adults. We know life gets in the way. Stuff happens. Have to work late, babysitter cancelled, someone got sick, car trouble, unexpected family visit. It's cool. You have to cancel this week or you're going to be late. We understand. <em>Call/text and let us know so we're not sitting around waiting on you to show up to the game!</em> There's nothing worse than having a table missing someone and not knowing what the deal is so you wait around missing out on game time. Like I said, we're all adults. We respect that you have a life outside the game table and some commitments are more important, but please also respect the time of your friends in the group so they're not sitting around waiting on you.</p><p></p><p>I'm sure I'll think of some more...</p></blockquote><p></p>
[QUOTE="Abstruse, post: 7555336, member: 6669048"] Thinking now, I've got a lot of these... * "No, I want to take my character sheet with me so I can look up some stuff." *next session* "Oh, I forgot my character sheet!" * A party that steadfastly refuses to go with the plot. I don't know if it's a knee-jerk "You can't railroad me!" mentality or what, but...seriously, just go in the dungeon. That's where the plot is. It's in the dungeon. You can wander around the woods all you want and harass all the villager NPCs, but the plot's in the dungeon. Don't complain you're bored if you refuse to go where the plot is. Because the plot's in the dungeon. Go in the dungeon. * Disrespecting other people's gaming property. A good 90% of the wear and tear on my gaming books are NOT from me - and I'm not exactly gentle with a lot of my books - but from my players. Greasy fingerprints, intentions on the cover from using it to write on their character sheet (when I bought clipboards for them to use no less), torn pages, minis with smeared paint or bent weapons, cracked plaster terrain pieces, permanent marks on my battlemap, etc. * Players that refuse to buy-in on the game premise. I said I wanted to run a Pathfinder game with a very traditional Good vs. Evil campaign inspired by Tolkien...and my players showed up with a Drow Gunslinger, Necromancer, Thief (sniper assassin build), and a Drow Ninja all some flavor of Evil alignment except for their Cleric who was CN solely to channel positive energy so he could actually heal them. Then they got angry with me when I told them no to a bunch of that, even when I tried working with them on the "evil" thing. Side note: This is why I never played many "kitchen sink" RPGs like GURPS or Savage Worlds growing up because this was the same group through my teens and 20s and I knew they wouldn't accept any restrictions and try to bring in cyberzombie dinosaurs to my spy campaign. * Refusing to talk to the other players about issues. Like you have a problem with how someone's playing or something that happened in-game and, rather than acting like mature adults and just talking about it, trying to find some way to fix it or get even within the game. Like when I said "no gunslingers", that player tried to explain to me how it would totally work because of this novel and this sourcebook and this interview with Gary Gygax and basically trying to rules lawyer me over something I flat out said didn't fit the tone or style of campaign I wanted to run. I've been guilty of this myself when I was younger, punishing the PCs in the game for stuff unrelated to the consequences for their actions (they killed my favorite NPC so I ramped up the difficulty or withheld magic items, or someone ordered a pizza without asking if anyone else wanted in or offering anyone any when they knew I skipped dinner to make it to the session on time so "somehow" all the monsters seemed to be attacking their character). * We're all adults. We know life gets in the way. Stuff happens. Have to work late, babysitter cancelled, someone got sick, car trouble, unexpected family visit. It's cool. You have to cancel this week or you're going to be late. We understand. [I]Call/text and let us know so we're not sitting around waiting on you to show up to the game![/I] There's nothing worse than having a table missing someone and not knowing what the deal is so you wait around missing out on game time. Like I said, we're all adults. We respect that you have a life outside the game table and some commitments are more important, but please also respect the time of your friends in the group so they're not sitting around waiting on you. I'm sure I'll think of some more... [/QUOTE]
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