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What are the biggest RPG crimes?
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<blockquote data-quote="Gradine" data-source="post: 7556487" data-attributes="member: 57112"><p>I mean, the very idea that there is are any universal or objective sins is asinine on its face; people play role-playing games for a vast number of reasons to achieve a diverse array of potential outcomes. Even the closest thing one could probably come to consensus, which I'd wager would be "cheating", is performed for a particular reason (failure is not always interesting or fun), from which the "yes, but" mechanic of many newer games was designed specifically around.</p><p></p><p>All that being actually said, I'm going to propose two sins that I believe are actually universal, and both are very interrelated.</p><p>Universal Sin Omega (Personal): Breaking the social contract</p><p>Universal Sin Alpha (Group): Not having a social contract</p><p></p><p>My personal games tend to focus more on the social and fun aspects of the experience and less on the nitty gritty of the rules, but then my players tend to be my friends who are new to the game and are fairly casual players. As a result my games tend to be focus on character interaction and storytelling, and I do a fair amount of hand-holding as a DM. An OSR gamer would flee from my table. Some clearly place a much greater emphasis on immersion and/or verisimilitude. I've played in games like that and I've had some great fun in them, but I wouldn't say that style of play caters to my strengths as a DM, and most of my players would be bored to tears within minutes.</p><p></p><p>Is everyone at your table having fun? Congratulations, you did the thing correctly! Does it matter how you got there? Not in the slightest! No sins have been committed.</p></blockquote><p></p>
[QUOTE="Gradine, post: 7556487, member: 57112"] I mean, the very idea that there is are any universal or objective sins is asinine on its face; people play role-playing games for a vast number of reasons to achieve a diverse array of potential outcomes. Even the closest thing one could probably come to consensus, which I'd wager would be "cheating", is performed for a particular reason (failure is not always interesting or fun), from which the "yes, but" mechanic of many newer games was designed specifically around. All that being actually said, I'm going to propose two sins that I believe are actually universal, and both are very interrelated. Universal Sin Omega (Personal): Breaking the social contract Universal Sin Alpha (Group): Not having a social contract My personal games tend to focus more on the social and fun aspects of the experience and less on the nitty gritty of the rules, but then my players tend to be my friends who are new to the game and are fairly casual players. As a result my games tend to be focus on character interaction and storytelling, and I do a fair amount of hand-holding as a DM. An OSR gamer would flee from my table. Some clearly place a much greater emphasis on immersion and/or verisimilitude. I've played in games like that and I've had some great fun in them, but I wouldn't say that style of play caters to my strengths as a DM, and most of my players would be bored to tears within minutes. Is everyone at your table having fun? Congratulations, you did the thing correctly! Does it matter how you got there? Not in the slightest! No sins have been committed. [/QUOTE]
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