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What are the biggest RPG crimes?
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<blockquote data-quote="Celebrim" data-source="post: 7556610" data-attributes="member: 4937"><p>Oh, I agree. But that doesn't make the initial phases of the adventure less on rails. I think his frustration is that he's presented with a puzzle that doesn't have an immediate solution. He tried kicking on the goads only to get slapped down, and that just fed into his sense that this wasn't a fair scenario. Once he got over the shock a bit, and started to deal with, "OK, this just is going to require some long term planning.", then he was OK with it. Honestly, I kind of like that the player freaked out, because if he played entirely rationally, it wouldn't have been as good of a scene. The character he's playing would I think have acted irrationally to the situation, and if you were composing the story you'd want someone to do so. </p><p></p><p>Now if I can just get them to the point where they are making those choices rationally and deliberately instead of playing out their own emotional responses through the character, we'll have some real RPers....</p><p></p><p>Oh well, I'm still having fun.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7556610, member: 4937"] Oh, I agree. But that doesn't make the initial phases of the adventure less on rails. I think his frustration is that he's presented with a puzzle that doesn't have an immediate solution. He tried kicking on the goads only to get slapped down, and that just fed into his sense that this wasn't a fair scenario. Once he got over the shock a bit, and started to deal with, "OK, this just is going to require some long term planning.", then he was OK with it. Honestly, I kind of like that the player freaked out, because if he played entirely rationally, it wouldn't have been as good of a scene. The character he's playing would I think have acted irrationally to the situation, and if you were composing the story you'd want someone to do so. Now if I can just get them to the point where they are making those choices rationally and deliberately instead of playing out their own emotional responses through the character, we'll have some real RPers.... Oh well, I'm still having fun. [/QUOTE]
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