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What are the biggest RPG crimes?
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<blockquote data-quote="Lanefan" data-source="post: 7556635" data-attributes="member: 29398"><p>Er...not quite. It's a mortal sin if the players go and proactively look for something to do in the fiction and the DM doesn't give them anything to find. But if the players/PCs don't go looking the DM's under no real obligation to shove an adventure into their faces, particularly in any sort of sandbox-style campaign.</p><p></p><p>I do.</p><p></p><p>I'm that guy, though perhaps not as extreme as you show here; and a lot of the time it comes down to sheer luck*. If there's a Deck of Many Things in the neighbourhood I find whatever rationale I can for my PC to dive in and start pulling cards - and I get hosed almost every time while the rest of the PCs generally do just great! If there's a lever it's inevitable someone's going to pull it - but if it's me I'll get hosed due to luck while if it's someone else there either won't be a risk after all or they'll make their save by a mile.</p><p></p><p>* - an example from a few years back: party finds a magic cloak, nobody's sure what it does. My character and another PC both want to try it on but get into a polite Canadian standoff ("after you", "no, you first, I insist") - eventually we flip a coin to see who tries it. I "win" the flip, put it on, and drop dead - no save. Ye olde 1e Cloak of Poison.</p><p></p><p>Yeah, the law of averages owes me more than a few. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I like to play a bit gonzo because hey, it ain't real. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Caution and planning are for real life when it matters but boring as all hell in the game - maybe spend a minute on basic strategy then throw caution to the wind and get on with it.</p><p></p><p>In my case it's more that I don't want to wait for the decision (which in our crew can sometimes take a while) as to whether or not to cast Detect Poison; and as nobody can read the label I'd rather just get on with it. I never ignore the candy, though - this all happens long after the actual candy has been eaten. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I just wish other players would be less risk-averse sometimes.</p><p></p><p>Games where nobody ever acts stupid (particularly and especially when playing a low-wisdom PC) or does gonzo things are games without life.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7556635, member: 29398"] Er...not quite. It's a mortal sin if the players go and proactively look for something to do in the fiction and the DM doesn't give them anything to find. But if the players/PCs don't go looking the DM's under no real obligation to shove an adventure into their faces, particularly in any sort of sandbox-style campaign. I do. I'm that guy, though perhaps not as extreme as you show here; and a lot of the time it comes down to sheer luck*. If there's a Deck of Many Things in the neighbourhood I find whatever rationale I can for my PC to dive in and start pulling cards - and I get hosed almost every time while the rest of the PCs generally do just great! If there's a lever it's inevitable someone's going to pull it - but if it's me I'll get hosed due to luck while if it's someone else there either won't be a risk after all or they'll make their save by a mile. * - an example from a few years back: party finds a magic cloak, nobody's sure what it does. My character and another PC both want to try it on but get into a polite Canadian standoff ("after you", "no, you first, I insist") - eventually we flip a coin to see who tries it. I "win" the flip, put it on, and drop dead - no save. Ye olde 1e Cloak of Poison. Yeah, the law of averages owes me more than a few. :) I like to play a bit gonzo because hey, it ain't real. :) Caution and planning are for real life when it matters but boring as all hell in the game - maybe spend a minute on basic strategy then throw caution to the wind and get on with it. In my case it's more that I don't want to wait for the decision (which in our crew can sometimes take a while) as to whether or not to cast Detect Poison; and as nobody can read the label I'd rather just get on with it. I never ignore the candy, though - this all happens long after the actual candy has been eaten. :) I just wish other players would be less risk-averse sometimes. Games where nobody ever acts stupid (particularly and especially when playing a low-wisdom PC) or does gonzo things are games without life. [/QUOTE]
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