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<blockquote data-quote="Lanefan" data-source="post: 7556930" data-attributes="member: 29398"><p>BEfore going further, are you running these modules as one-offs or hard APs, or as something integrated into a bigger campaign? It makes a difference: saying "Hey guys, I'd like to run Princes of the Apocalpyse as an AP, is that cool?" is not the same as saying "Hey guys, the next module in this campaign is going to be B10 Night's Dark Terror, is that cool?". I'd say the former, as a full AP requires a commitment both in time and in mostly staying within the path; but never the latter - within an ongoing campaign I prefer a more seamless transition from out-of-module to in-module, and figure I'm doing it right when the players don't even realize they're actually in the canned part of the adventure until partway through.</p><p></p><p>Absolutely. That said, I only change settings when I change campaigns i.e. not very often. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Not if the DM takes Billy at his word - that his PC is leaving the party - and just keeps on DMing the party.</p><p></p><p>That said, if Billy is leaving for a plot-related reason then the DM might want to run an off-cycle session* with Billy to see what he gets up to and whether he's successful at whatever he's doing. But if Billy is leaving just 'because' then it's new-character time.</p><p></p><p>* - I did one of these a few nights back, to update a PC who had left the party for plot-related reasons (taking a corpse back to town for revival).</p><p></p><p>It's open season here as far as personality and-or alignment goes: play what you want. It'll sort itself out in-character as time goes on, and if it comes down to some PvP along the way then so be it. Then again, I only play with people I know well from outside the game and who are capable of separating in-game conflict from out-of-game friendship; were I DMing a bunch of people that I didn't know and-or who didn't know each other it'd be different until we all got much better acquainted out-of-game.</p><p></p><p>AFAIC "what the character would do" is paramount if you're role-playing it at all well; entitlement has nothing to do with it. The character can be a complete jerk even if the player otherwise isn't, but the player has to remain true to that even if it means role-playing the PC right out of the party - or into its grave, should it annoy the other PCs sufficiently. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>By the same token, a player who has established a more co-operative persona for a PC has to remain true to that even if the player wants to do something nasty. (side note: I think this is part of why Gygax put such harsh penalties in 1e for those who changed alignments, to damp down PCs acting according to the mood of their player at the moment)</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7556930, member: 29398"] BEfore going further, are you running these modules as one-offs or hard APs, or as something integrated into a bigger campaign? It makes a difference: saying "Hey guys, I'd like to run Princes of the Apocalpyse as an AP, is that cool?" is not the same as saying "Hey guys, the next module in this campaign is going to be B10 Night's Dark Terror, is that cool?". I'd say the former, as a full AP requires a commitment both in time and in mostly staying within the path; but never the latter - within an ongoing campaign I prefer a more seamless transition from out-of-module to in-module, and figure I'm doing it right when the players don't even realize they're actually in the canned part of the adventure until partway through. Absolutely. That said, I only change settings when I change campaigns i.e. not very often. :) Not if the DM takes Billy at his word - that his PC is leaving the party - and just keeps on DMing the party. That said, if Billy is leaving for a plot-related reason then the DM might want to run an off-cycle session* with Billy to see what he gets up to and whether he's successful at whatever he's doing. But if Billy is leaving just 'because' then it's new-character time. * - I did one of these a few nights back, to update a PC who had left the party for plot-related reasons (taking a corpse back to town for revival). It's open season here as far as personality and-or alignment goes: play what you want. It'll sort itself out in-character as time goes on, and if it comes down to some PvP along the way then so be it. Then again, I only play with people I know well from outside the game and who are capable of separating in-game conflict from out-of-game friendship; were I DMing a bunch of people that I didn't know and-or who didn't know each other it'd be different until we all got much better acquainted out-of-game. AFAIC "what the character would do" is paramount if you're role-playing it at all well; entitlement has nothing to do with it. The character can be a complete jerk even if the player otherwise isn't, but the player has to remain true to that even if it means role-playing the PC right out of the party - or into its grave, should it annoy the other PCs sufficiently. :) By the same token, a player who has established a more co-operative persona for a PC has to remain true to that even if the player wants to do something nasty. (side note: I think this is part of why Gygax put such harsh penalties in 1e for those who changed alignments, to damp down PCs acting according to the mood of their player at the moment) [/QUOTE]
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