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<blockquote data-quote="Immortal Sun" data-source="post: 7556989"><p>It depends since I'm not huge on APs to begin with. Usually if I'm running APs it's part of a "You were hired by a wizard who will magically portal you to *insert AP here*." So the players get a heads up insomuch as "Here are some AP's I'm ready to run, the Wizard is giving you a choice, which one do you want to do?" And then ya know, we commit to doing that AP.</p><p></p><p></p><p>I often run settings-within-settings, in the form of plane shifts, pocket dimensions and other such things. My games tend to run towards high-magic post-apocalyptic, so running into a tear in time and space that sends you somewhere the rules may work differently.</p><p></p><p></p><p>The previous talk of people "going left" was of these sort of people. Not people who may have legit reasons for no longer wanting to be a member of the party. I've had plenty of paladins and other goodly-types walk off stage because the party is a bunch of a-holes. But that wasn't the context in question.</p><p></p><p></p><p>I try to get new people into my games when I can, so the <em>last</em> thing I need a new player to run into is Jerky McStabstheparty. So it is just an upfront rule that I request your character be party-friendly and adventure-oriented. So people who show up with characters who <em>aren't</em> that have essentially already broken my table rules, which means they're effectively on "Strike 2" when they start deciding the adventure needs to be centered around them.</p><p></p><p></p><p>Players may not be their characters, but players also <em>are</em> their characters. There's a blurry line here for many people between Bob being a jerk and Bob's PC rogue Mr. McStabbins is being a jerk. Some people cannot differentiate between Bob attacking them, and McStabbings attacking Elfina. Likewise, Bob himself may be using McStabbins attacking Elfina as a way to dominate other players. Since it's a group game a PC exercising jerkishness towards other PCs is often a sign of a player passive-aggressively attacking other players. I don't have the time or the patience to psychoanalyze Bob so it's just a pretty hard-fast "don't" and is something I take an <em>extremely</em> dim view on. </p><p></p><p>I would quickly trade you all the back-stabbing rogues and their players for one party-friendly player.</p><p></p><p></p><p>I dislike alignment greatly, for starters. Secondly, I'm not terribly heavy-handed on players "remaining true to character" except in extremes. IE: a good player who doesn't kill children suddenly decides to kill some children. That's when I'll hold up a hand and go "You need to give me the best darn reason in the world for this dramatic character shift, or what you're saying <em>just doesn't happen</em>." Other decisions like "I'm fed up with the party." are within the realm of "humanoids gotta humanoid", sometimes people just make radical, sudden decisions like that. Ever been cut off by someone with no warning on social media? Same deal. </p><p></p><p>TLDR: I expect players to keep <em>generally</em> in character, I don't expect their characters to be perfectly rational actors.</p></blockquote><p></p>
[QUOTE="Immortal Sun, post: 7556989"] It depends since I'm not huge on APs to begin with. Usually if I'm running APs it's part of a "You were hired by a wizard who will magically portal you to *insert AP here*." So the players get a heads up insomuch as "Here are some AP's I'm ready to run, the Wizard is giving you a choice, which one do you want to do?" And then ya know, we commit to doing that AP. I often run settings-within-settings, in the form of plane shifts, pocket dimensions and other such things. My games tend to run towards high-magic post-apocalyptic, so running into a tear in time and space that sends you somewhere the rules may work differently. The previous talk of people "going left" was of these sort of people. Not people who may have legit reasons for no longer wanting to be a member of the party. I've had plenty of paladins and other goodly-types walk off stage because the party is a bunch of a-holes. But that wasn't the context in question. I try to get new people into my games when I can, so the [I]last[/I] thing I need a new player to run into is Jerky McStabstheparty. So it is just an upfront rule that I request your character be party-friendly and adventure-oriented. So people who show up with characters who [I]aren't[/I] that have essentially already broken my table rules, which means they're effectively on "Strike 2" when they start deciding the adventure needs to be centered around them. Players may not be their characters, but players also [I]are[/I] their characters. There's a blurry line here for many people between Bob being a jerk and Bob's PC rogue Mr. McStabbins is being a jerk. Some people cannot differentiate between Bob attacking them, and McStabbings attacking Elfina. Likewise, Bob himself may be using McStabbins attacking Elfina as a way to dominate other players. Since it's a group game a PC exercising jerkishness towards other PCs is often a sign of a player passive-aggressively attacking other players. I don't have the time or the patience to psychoanalyze Bob so it's just a pretty hard-fast "don't" and is something I take an [I]extremely[/I] dim view on. I would quickly trade you all the back-stabbing rogues and their players for one party-friendly player. I dislike alignment greatly, for starters. Secondly, I'm not terribly heavy-handed on players "remaining true to character" except in extremes. IE: a good player who doesn't kill children suddenly decides to kill some children. That's when I'll hold up a hand and go "You need to give me the best darn reason in the world for this dramatic character shift, or what you're saying [I]just doesn't happen[/I]." Other decisions like "I'm fed up with the party." are within the realm of "humanoids gotta humanoid", sometimes people just make radical, sudden decisions like that. Ever been cut off by someone with no warning on social media? Same deal. TLDR: I expect players to keep [I]generally[/I] in character, I don't expect their characters to be perfectly rational actors. [/QUOTE]
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