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General Tabletop Discussion
*Dungeons & Dragons
What are the coolest/most innovative mechanics D&D could take from other games?
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<blockquote data-quote="SakanaSensei" data-source="post: 8923576" data-attributes="member: 7033162"><p>One of my core issues with DnD, a game where the rules mostly revolve around fighting stuff, is that combat gets more and more boring as rounds go on. I posit this is because of the always available nature of the abilities players and monsters have at their disposal. If you are a Battlemaster fighter, you're probably using your maneuvers early. If you're a spellcaster, you're casting your best spell early. </p><p></p><p>You start off with the cool stuff and things just get less interesting from there.</p><p></p><p>There are probably lots of ways to handle this, but one that sticks out to me is the Resolve resource from ICON by Massif Press. Each round your party gets a point of Resolve, and Resolve can be spent on Limit Breaks, incredibly powerful abilities that can turn a whole fight around on its head. MCDM's new game they are making seems to be kind of toying with an idea of building up a resource early in the fight to then have something explosive later on, although for their game I think there's a good chance that they end up with individual resources based on your class rather than a shared pool.</p></blockquote><p></p>
[QUOTE="SakanaSensei, post: 8923576, member: 7033162"] One of my core issues with DnD, a game where the rules mostly revolve around fighting stuff, is that combat gets more and more boring as rounds go on. I posit this is because of the always available nature of the abilities players and monsters have at their disposal. If you are a Battlemaster fighter, you're probably using your maneuvers early. If you're a spellcaster, you're casting your best spell early. You start off with the cool stuff and things just get less interesting from there. There are probably lots of ways to handle this, but one that sticks out to me is the Resolve resource from ICON by Massif Press. Each round your party gets a point of Resolve, and Resolve can be spent on Limit Breaks, incredibly powerful abilities that can turn a whole fight around on its head. MCDM's new game they are making seems to be kind of toying with an idea of building up a resource early in the fight to then have something explosive later on, although for their game I think there's a good chance that they end up with individual resources based on your class rather than a shared pool. [/QUOTE]
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Community
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What are the coolest/most innovative mechanics D&D could take from other games?
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