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What are the Roles now?
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<blockquote data-quote="Nergal Pendragon" data-source="post: 6501197" data-attributes="member: 6777649"><p>4E was a bit of an aberration where it comes to DnD; it tried to enforce a few roles that, realistically, had not existed before. Other roles were forced to act in ways that sometimes did not quite match to DnD norm.</p><p></p><p>Realistically? You need martial damage-dealers, arcane users, divine users, and someone else to fill in whatever is left that is needed. Rogues, in some editions, are better for their skill monkey traits than their damage traits, but 5E appears to make them more of a strategic combatant that aptly supports any other role. Note that some classes can cover multiple roles.</p><p></p><p>Beyond that, it entirely depends on party tactics; some parties work very well with a lot of fighters, some depend more on having a lot of access to magic. Different people may give different ideas of roles and what roles exist, but that depends on which theory they approach the game with. Ultimately, the old standard of fighter, wizard, cleric, rogue can cover things pretty nicely.</p></blockquote><p></p>
[QUOTE="Nergal Pendragon, post: 6501197, member: 6777649"] 4E was a bit of an aberration where it comes to DnD; it tried to enforce a few roles that, realistically, had not existed before. Other roles were forced to act in ways that sometimes did not quite match to DnD norm. Realistically? You need martial damage-dealers, arcane users, divine users, and someone else to fill in whatever is left that is needed. Rogues, in some editions, are better for their skill monkey traits than their damage traits, but 5E appears to make them more of a strategic combatant that aptly supports any other role. Note that some classes can cover multiple roles. Beyond that, it entirely depends on party tactics; some parties work very well with a lot of fighters, some depend more on having a lot of access to magic. Different people may give different ideas of roles and what roles exist, but that depends on which theory they approach the game with. Ultimately, the old standard of fighter, wizard, cleric, rogue can cover things pretty nicely. [/QUOTE]
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